CS 426: Computer Graphics

1995 Fall Semester
Reading List


  1. Course overview/Computer graphics overview

  2. User interaction Assignment 1 handed out Intro to GL and interaction

  3. All about GL

  4. Intensity, Quantization and Dithering Assignment 1 due
    Assignment 2 handed out A photo enhancer

    Precept Image formats, Scanning and Digital Photography

  5. Basic Signal Processing

  6. UNIX User Interaction tools

  7. Scan conversion of Lines and Curves
    • H&B, Section 3.1-2, 3.5-3.6, 10.8 to p. 333

  8. Scan Converting Areas
    • H&B, Section 3.11-12.
    Assignment 2 due
    Assignment 3 handed out Scan conversion, Bezier Curves and Filling

    Precept Adobe Illuistrator

  9. Clipping
    • H&B, Section 6.6-8.

  10. 2D Projective Geometry
    • Hanrahan notes, Chapter 12.

    Precept Geometer's Sketchpad

  11. 2D Transforms
    • H&B, Sections 5.1-4, 7.3-7.4.

  12. Video Program Assignment 3 due
    Assignment 4 handed out Manipulating Objects

  13. Representing 3D
    • H&B, Chapter 9

  14. 3D Projective Geometry
    • H&B, Section 11

    Precept Modeling with Alias

  15. Viewing and Stereo
    • H&B, Sections 12.1-12.5

  16. Visible Surface Removal
    • H&B, Section 13.1,13.3,13.5,13.8,13.10
    Assignment 4 due
    Assignment 5 handed out Stereograms

    Precept Ray Tracing with Rayshade

  17. Local illumination
    • H&B, Section 14.2, 14.5, 14.6

  18. Video Program

    Precept Rendering with Alias

  19. Advanced Rendering
    • H&B, Chapter 15.

  20. Ray Tracing Mapping
    • H&B, Section 14.8-9
    Assignment 5 due
    Assignment 6 handed out Shading and rendering

    Precept Animating with Alias

  21. Radiosity
    • H&B, Section 10.2-5, 10.15-16

  22. Animation
    • H&B, Section 16.1-3

    Precept The world of Video

  23. Contents Unknown
    • H&B, Section !!!

  24. Total Review Assignment 6 due
    Final project descriptions discussed Final Project