CS 426 Lecture 17 Local illumination
Page 1 Rendering techniques for Shaded Images
Page 2 Rendering techniques for Shaded Images 2
Page 3 Illumination Models
Page 4 Light Sources
Page 5 Ambient Light
Page 6 Diffuse Reflection
Page 7 Specular Reflection
Page 8 Calculating
Page 9 Atmospheric Attenuation
Page 10 More accurate models for light sources
Page 11 Physically Based Illumination Models
Page 12 Shading Models
Page 13 Flat Shading
Page 14 Gouraud Shading
Page 15 Gouraud shading 2
Page 16 Phong Shading