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Using Components, the GUI Building Blocks

Using the AWT Components

Start here to learn the general rules of using components, as well as details on using all the components the AWT provides.

Details of the Component Architecture

Just before a component is first drawn to the screen, its peer is created. A peer is an object that provides the look (and part of the feel) for components. You usually don't need to know about peer objects, since they're specific to platform implementations. However, sometimes knowing about peers can help you find bugs in event-handling or drawing code.

Common Component Problems (and Their Solutions)


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