Here's what I did at SIGGRAPH this year.
This course covers concepts, models, techniques, and systems for
parametric digital synthesis and simulation of real-world sounds and sonic
environments. Its goal was to provide well-founded methods and techniques
for dealing with sound using parametric computational models. Attendees left
with the knowledge that there can be more to virtual sonic environments than
playback of pre-recorded PCM sounds, and more than attachment of ad hoc
echoes and reverberation effects to simulating realistic sonic spaces. The
course balanced theory, algorithms, and issues in the computation of sound
with demonstrations illustrating the use of real-time sound synthesis and
processing.