Enabling High-Quality Untethered Virtual Reality (MoVR)
Abari et al., USENIX NSDI ‘17
Motivation/Introuction
- Streaming Virtual Reality (VR) systems
- Multi-Gbit/s data rates from game console to wearable headset
- 100 frames per second frame rate to make it realistic, avoid nausea
- Replace cable from console to headset with RF link
- mmWave: only practical RF technology that supports those rates
- > 24 GHz, 24 GHz in this paper
- Highly directional, like light
- Problem: Blocked by hand, head, obstacles, like light
- Challenge: User is mobile, creates dynamic blockages
- Interest from Google, many other smaller companies
Design (§3)
- Overview shown in Figure 2: wall-mounted mmWave relay module (referred to as the “mirror” throughout)
- AP chooses to send direct (above), or thru relay if direct path blocked
- Quantifying blockage (Figure 4)
- Hand: -14 dB, head: -20 dB, body: -25 dB
- Status quo: AP finds a “bounce” path off a wall or object (best case of that is -15 dB, since longer distance and bounce scattering)
MoVR Mirror Design (§4.2)
- Overall design (Figure 6): receive antenna to amplifier to transmit antenna
- Phased array antennas for both transmit & receive
- Create narrow transmit, receive beams
- No radio, just a relay
- Problem: Some signal transmitted from mirror is received by mirror, resulting in feedback loop that saturates the amplifier, generates garbage (Fig. 6b, right)
- So set the amplifier so that forward gain minus leakage is negative, so the feedback loop dies away
- So need forward gain less than leakage
- But leakage varies with angles of antennas (Figure 7)
- So need adaptive algorithm to set the forward amplifier gain
- Challenge: No radio to measure signal levels on the mirror
- MoVR approach: Monitor current draw of the amp, increase gain continuously until high current draw indicates saturation, then back off the gain. Repeat continuously.
Alignment and Tracking (§§5.1, 5.2)
Very sensitive to alignment (-20 dB for 10 degrees misalignment as shown in Figure 9), so need precise alignment
- For Direct Mode: Need AP to headset alignment
- For Relay Mode: Need AP to mirror, and mirror to headset alignment
b) AP to headset alignment:
- Just leverage VR laser tracker: gives location and orientation
a) AP to mirror alignment:
- Challenge: The mirror can’t receive, just relay
- AP transmits on some frequency, mirror reflects back to the AP on a neighboring frequency, AP measures power of the reflection
- Frequency shift overcomes problems with listening and transmitting on the same frequency
- Need two angles: Angle at AP \(\theta_1\), angle at mirror \(\theta_2\)
- Exhaustive two-dimensional search in those two angles to maximize power
c) Mirror to headset alignment:
- Leverage AP to headset alignment from VR laser tracker, from step (a) above
- Then, translate coordinates from AP to mirror: have angle from step (b) above, need distance as well to translate coordinates
- Approach: Triangulate mirror location as shown in Figure 10
- \(\phi_{AP}\) is \(\theta_1\) from previous step
- \(\phi_H\) is found by a similar two-dimensional exhaustive search with AP sending to mirror, searching over mirror and headset angles
Evaluation (§7)
- HTC VIVE VR system hardware with custom mirror hardware in a 5 meter by 5 meter room
- LoS blocked 20 times over 5 minutes while playing a game (Fig. 12 shows blockage durations, 245 milliseconds median, i.e. 25 frames, so would cause a noticeable glitch)
- Mirror Performance (no blockage = 0 dB reference level in Fig. 13)
- Compare no blockage versus blockage without MoVR
- Fig. 13: -27 dB loss from bouncing off a wall
- Compare no blockage versus blockage with MoVR
- Fig. 13: Improvement in SNR from amplification, shorter paths
- Why sometimes 3 dB worse? No explanation, possibly amplifier saturation, beam alignment problems
- Beam Alignment and Tracking Performance (§7.3)
- Two degree accuracy for AP to mirror beam alignment (Fig. 14), ground truth coming from laser distance measurement tool
- Whole system (Fig. 15) versus exhaustive search in all three angles: MoVR 4 dB worse sometimes about the same number of times to possibly explain Fig. 13
- Beam Alignment Latency
- Important: needs to be fast to track – claimed 0.9 \(\mu\)s to align, 1.7 \(\mu\)s to reconfigure phase shifters, compared to 1 ms delay in the VR tracker so MoVR is much faster
- System Performance (§7.4)
- Compare no mirror (bounce off walls), fixed gain mirror, MoVR with LoS path blocked by hand
- Where’s the AP in Fig. 16?
- Better with MoVR’s adaptive gain control