base
texture selected in Display Options
systemSettings.js
and travel along the normal of the sphere at the spawn position. You might scale the velocity vector to make particles travel faster.
basic |
basic |
systemSettings.js
. Difference between sink and bounce versions should be that
for sink particles are killed as they reach ground plane. Check utils.js
for function that kills particles.
fountain |
fountain |
fountain |
fountain - bounce |
fountain - sink |
systemSettings.js
) and whether you decide for introduction of different attenuation. In this example we attenuate the influence of the force with square of the distance between particle and attractor.
attractor |
attractor |
getMorphedMesh()
function. You might wish to add some randomness to the generated particle velocity for nice visual effect.
animated |
animated |
animated |
animated |
animated |
animated |