I call it, ice-9
inside ice-9 (this is actually from a diff mesh, i think)
Pyramid
QuadSubDiv, only making the first split per face and not centering the last new vertex in the face.
An old, more dramatic version of wacky applied to a cube:
As you can see, it is very smooth.
And one of a heart:
For the art contest, I couldn't really come up with a cool object to morph, so instead I took one of the pre-loaded meshes and tried to come up with a combination of filters and warps to make it look semi-cool. For mine, I came up with a cow with scales! This was created by calling extrude and then calling smooth to smooth out the extrusions created by extrude so they look more like scales than arbitrary shapes extending out of the cow.
...but under Catmull-Clark subdivision, I quite like the effect:
Here's another version with a wacky swirl filter just for fun:
I also made an interesting shape from large cube using an inverse bulge operation, combined with coloring, swirling, twisting, inflating, and extruding.
Lastly, I ran my inverse bulge on a sphere, as well as a combination of other extrude, bulge, and subdivision operations, and ended up with what looks like a vase.
Weird blend of scale, inflate, twist, noise, the wacky filter, and a Catmull Clark subdivide on the cow model. End result looks a little like a miniature wave.
Here is an example output where the cube mesh is modified by an earlier version of my loop subdivision function, which had an interesting bug.
Various objects filtered with a buggy bilateral filter. Some of them seem to have turned into flowers.
Various objects blown up in some sort of way during development of loop subdivision.
Swirl filter on the cheetah.
Evil octopus walking:
Here is a final output "something" created by computer
This is the input image
(AKA: a buggy version of my Catmull-Clark subdivision filter applied to hand.obj that I played with to look spikier and more Game-of-Thrones-like).
For the art contest, I altered the color scheme to white, then I applied wacky, twist and inflate in that order. It turned out to be pretty cool! I made the following gif as a result. It looks a little weird, but was quite fun to make.
Here's the gif:
This happened when I flipped some of the cartesian coordinates.
For the art contest, I painstakingly started with a cube and used a multitude of extrude, scaling, and translation operations until I created my name in 3d.
Here is a dodecahedron after extruding and beveling:
It looks cute, no? At least that's what I think.
Here is a dodecahedron after truncating, extruding and beveling:
It also looks cool, but I still like the cuteness of the first one.
Weeeeeeeeee
I'll also bring back my dual operation on the hand:
as I like the hexagon texture of the hand.
I took a cylinder and applied the following filters on it:
Extrude(1)
Loop(1)
Apply
Twist(3.06)
Wacky(0.41)
(to fit it in the screen for the screencaps, I zoomed out instead of applying a scale (which would have changed the effects of wacky))Extrude(0.29)
Catmull-Clark(1)
Here is another picture of the mesh, this time without wireframe:
Here is another picture of a mesh created by applying this filter seven times to a cube:
The filter produces a cool fractal-like effect on the mesh. The implementation of the filter is in Filters.artFilter, and I've added a slider for the art filter in the GUI under "Custom Filters".
I didn't have too much trouble implementing this feature, because it was a wild combination of other previously implemented features.
Here is a winged flying teapot:
I did not encounter any particular challenges in implementing this.
Here is a hedgehog cheetah:
Here is a hedgehog armadillo:
Here is an example output where the cheetah is extruded by 0.01 and Loop subdivided twice:
Here is an example output where the octopus is extruded by 0.05 and Loop subdivided twice:
Here is an example output where the teapot is extruded by 0.05 and Loop subdivided twice: