"Rendering Concepts,"
Pat Hanrahan,
Chapter 2 of Radiosity and Realistic Image Synthesis,
Michael Cohen and John Wallace,
Academic Press, 1993.
Advanced Global Illumination,
Course 2, SIGGRAPH 2002
Radiometry and Photometry FAQ, J. Palmer
A Practitioners' Assessment of Light Reflection Models
State of the Art in Modeling and Measuring of Surface
Reflection,
Peter Shirley, Steve Marschner, Jos Stam, Michael Ashikhmin,
Siggraph 2001 Course 10, August, 2001.
[Peter Shirley's BRDF class at
Utah]
A reflectance model for computer graphics,
R. Cook and K. Torrance,
SIGGRAPH 81
Transfer Equations in Global Illumination
Comparing Real and Synthetic Images: Some Ideas about
Metrics,
Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
Sixth Eurographics Workshop on Rendering, Springer-Verlag, Dublin, Ireland, June 1995.
A Framework for Realistic Image Synthesis,
Greenberg et al.,
SIGGRAPH 97 special session.
A Basic Guide to Global Illumination
,Global Illumination Test Scenes,
Smits, B. and Jensen, H. W.,
Tech. Rep. UUCS-00-013, Computer Science Department, University of Utah, June 2000.
Global Illumination Test Scenes,
Henrik Wann Jensen and Brian Smits,
abstract for Dagstuhl Seminar on Rendering, June 2000
[Pris]
[WinOsi]
[James Stewart's Image Synthesis Course at Toronto]
[Paul Heckbert's Global Illumination Course at CMU]
[Pat Hanrahan's Image Synthesis Course at Stanford]
[Julie Dorsey and Seth Teller's Image Synthesis Course at MIT]
[Peter Shirley's papers] [Peter Shirley's Image Synthesis Course at Utah] [Peter Shirley's Advanced Graphics Course at Utah]
Distributed ray tracing
.The rendering equation,
Jim Kajiya,
SIGGRAPH 86.
Distribution Ray Tracing: Theory and Practice
Shirley, Wang.
Proceedings of the 3rd Eurographics Rendering Workshop (Bristol, 1992).
Mathematical Models and Monte Carlo
Algorithms for Physically Based Rendering
Eric Lafortune
Ph.D. thesis, Katholieke Universiteit Leuven, 1994
Using the Modified Phong
Reflectance Model for Physically Based Rendering
Eric Lafortune and Yves Willems
Report CW 197, Dept. of Computer Science, K.U. Leuven, November 1994.
[Jason Lawrence's summary]
Monte Carlo Methods for Direct Lighting Calculations,
Shirley, Wang, Zimmerman.
ACM Transactions on Graphics Jan 96.
Mathematical Frameworks and Monte Carlo Algorithms for Global Illumination in Computer Graphics
,Robust Monte Carlo Methods for Light Transport Simulation
Eric Veach
Ph.D. Thesis, Stanford University, 1997
Optimally Combining Sampling
Techniques for Monte Carlo Rendering
Eric Veach and Leo Guibas,
SIGGRAPH 95
Metropolis light transport
,Adaptive Sampling and Bias Estimation in Path Tracing,
Rasmus Tamstorf and Henrik Wann Jensen,
Rendering Techniques '97. Eds. J. Dorsey and Ph. Slusallek. Springer-Verlag, pp. 285-295,
1997
Monte-Carlo Global Illumination Methods State of the Art
and New Developments,
Laszlo Szirmay-Kalos Department of Control Engineering and Information...
Proceedings of the Fifteenth Spring Conference on Computer Graphics, 1999.
Acceleration of Monte Carlo Path Tracing in General Environments
,A Variance Analysis of the Metropolis Light Transport
Algorithm,
Ashikhmin, M., Premoze, S., Shirley, P., and Smits, B.,
Computers & Graphics, 2001.
A Practical Model for Subsurface Light Transport,
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy and Pat Hanrahan,
SIGGRAPH 2001.
State of the Art in Monte Carlo Ray Tracing for Realistic
Image Synthesis,
Henrik Wann Jensen, James Arvo, Marcos Fajardo, Pat Hanrahan, Don Mitchell, Matt Pharr,
Peter Shirley,
Siggraph 2001 Course 29, August, 2001.
Realistic Ray Tracing, Peter Shirley, A. K. Peters, 2001.
[Peter Shirley's list of Monte
Carlo links]
A ray tracing solution for diffuse interreflection,
G. Ward, F. Rubinstein and R. Clear,
SIGGRAPH 88.
The RADIANCE Lighting Simulation and Rendering System,
G. Ward,
Computer Graphics 28 (4), pp. 459-472, 1994.
Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex
Objects,
Henrik Wann Jensen and Niels Jørgen Christensen,
Computers & Graphics vol. 19 (2), pp. 215-224, March 1995
Efficiently Rendering Shadows using the Photon Map,
Henrik Wann Jensen and Niels Jørgen Christensen,
In Proceedings of Compugraphics '95, pp. 285-291, Alvor 1995.
Global Illumination using Photon Maps,
Henrik Wann Jensen,
Rendering Techniques '96 (Proceedings of the Seventh Eurographics Workshop on Rendering),
1996, pages 21-30.
[Benedict Brown's summary]
Importance Driven Path Tracing using the Photon Map,
Henrik Wann Jensen,
"Rendering Techniques '95". Eds. P.M. Hanranhan and W. Purgathofer.
Springer-Verlag, pages 326-335, 1995.
Realistic Image Synthesis Using Photon Mapping,
Henrik Wann Jensen,
A. K. Peters, 2001.
A Practical Guide to Global Illumination using
Photon Maps,
Henrik Wann Jensen et al.,
Course 43, SIGGRAPH 2002.
Modeling the Interaction of Light Between Diffuse Surfaces,
Goral, C., Torrance, K., Greenberg, D., and Battaile, B.,
SIGGRAPH `84.
The Hemi-cube: A Radiosity Solution for Complex Environments,
Cohen, M., and Greenberg, D.P.,
SIGGRAPH `85.
A Progressive Refinement Approach to Fast Radiosity Image Generation,
Cohen, M., Chen, S., Wallace, J., and Greenberg, D.,
SIGGRAPH `88.
Radiosity and Realistic Image Synthesis,
Michael Cohen and John Wallace,
Academic Press, 1993.
Radiosity and Global Illumination,
Francois Sillion and Claude Puech,
Morgan-Kaufman, 1994.
An Empirical Comparison of Radiosity Algorithms,
Andrew Willmott and Paul Heckbert,
CMU-CS-97-115, CS Dept, Carnegie Mellon U., May 1997.
Sutherland
Shadow Volumes,
Frank Crow, ...
The Light Buffer: a Shadow Testing Accelerator,
Eric Haines,
IEEE CG&A, 6(9), 1986.
Near real-time shadow generation using BSP trees
Norman Chin and Steven Feiner
SIGGRAPH 89
A Survey of Shadow Algorithms,
Andrew Woo, Pierre Poulin, and Alain Fournier,
IEEE CG&A, 10(6), November, 1990.
Fast object-precision shadow generation for area light source
Norman Chin and Steven Feiner
I3D92
Teller92
Teller Thesis
Dorward
A Fast Shadow Algorithm for Area Light Sources Using Backprojection,
George Dretakkis and Eugene Fiume,
SIGGRAPH `94.
Fast Computation of Shadow Boundaries Using Spatial Coherence and Backprojections,
A. James Stewart and Sherif Ghali,
SIGGRAPH `94.
Drettakis thesis
The Visibility Skeleton: A Powerful and Efficient
Multi-Purpose Global Visibility Tool,
Frédo Durand, George Drettakis and Claude Puech,
SIGGRAPH 97
A Multidisciplinary Survey of Visibility,
Frédo Durand,
ACM Siggraph course notes Visibility, Problems, Techniques, and Applications, July 2000.
A Survey of Practical Object Space Visibility
Algorithms,
Sherif Ghali,
Siggraph 2001 Course 6, August, 2001.
Visibility, problems, techniques and applications,
Daniel Cohen-Or et al.,
Siggraph 2001 Course 30, August, 2001.
The 3D Visibility Complex,
Frédo Durand, George Drettakis and Claude Puech,
to appear in ACM Transactions on Graphics.
Fundamentals of Texture Mapping and Image Warping,
Paul Heckbert,
Master's thesis, UCB/CSD 89/516, CS Division, U.C. Berkeley, June 1989.
Survey of Texture Mapping,
Paul Heckbert,
IEEE Computer Graphics and Applications, Nov. 1986 (figures).
View interpolation for image synthesis
QuickTime VR: an image-based approach to virtual environment
navigation
Shenchang Eric Chen,
SIGGRAPH 95.
Plenoptic modeling: an image-based rendering system
Leonard McMillan and Gary Bishop
SIGGRAPH 95.
[Leonard McMillan's
Talk for the SIGGRAPH `97 Panel on Image-Based Rendering]
[Leonard McMillan's
Talk titled "An Image Based Approach to 3D Graphics"]
Light Field Rendering,
Marc Levoy and Pat Hanrahan,
SIGGRAPH 96.
[Light Fields at Stanford]
The Lumigraph,
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael J. Cohen,
SIGGRAPH 96.
[Michael
Cohen's Talk for the SIGGRAPH `97 Panel on Image-Based Rendering]
View morphing
Steven M. Seitz and Charles R. Dyer
SIGGRAPH 96
Modeling and rendering architecture from photographs: a hybrid
geometry- and image-based approach
Paul E. Debevec, Camillo J. Taylor and Jitendra Malik
SIGGRAPH 96
[UC Berkeley: Modeling and
Rendering Architecture from Photographs]
An Object-Centered Approach to Image-Based Rendering
Dally, William J.,, McMillan, Leonard, Bishop, Gary, and Fuchs, Henry,
MIT AI Technical Memo.
Tour into the picture: using a spidery mesh interface to make
animation from a single image
Youichi Horry, Ken-Ichi Anjyo and Kiyoshi AraiDepartment of Computer Science, UNC-Chapel
Hill, 1998.
SIGGRAPH 97.
An Image-Based Approach to Three-Dimensional Computer
Graphics,
Leonard McMillan,
Ph.D. Dissertation, UNC-CH, Dept. of Computer Science, April 1997.
[Talk slides]
Time Critical Lumigraph Rendering,
Peter-Pike Sloan, Michael F. Cohen and Steven J. Gortler,
1997 ACM SIGGRAPH Symposium on Interactive 3D Graphics, 1997, pp. 17-25.
Efficient View-Dependent Image-Based Rendering with Projective
Texture-Mapping
Paul Debevec, George Borshukov, Yizhou Yu
EGRW 98
Layered Depth Images
Jonathan Shade, Steven Gortler, Li-wei He, Richard Szeliski
SIGGRAPH 98
Hybrid Geometry- and Image-Based Interactive Glossy Reflections,
Rui Bastos, Kenneth Hoff, William Chris Wynn, Anselmo Lastra,
I3D, 1999.
Image-Based Objects.
Manuel M. Oliveira and Gary Bishop.
Proceedings of 1999 ACM Symposium on Interactive 3D Graphics,
(Atlanta, Georgia), April 26-28, 1999, pp. 191-198.
[Image-Based Rendering at UNC]
LDI Tree: A Hierarchical Representation for Image-based
Rendering,
Chang, Chun-Fa, Gary Bishop, Anselmo Lastra.
SIGGRAPH 99.
Rendering with concentric mosaics
Heung-Yeung Shum and Li-Wei He
SIGGRAPH 99
Image-Based
Rendering:A New Interface Between Computer Vision and Computer Graphics,
L. McMillan and S. Gortler,
ACM SIGGRAPH Computer Graphics 33:4 (Applications of Computer Vision to Computer
Graphics), November 1999, pp. 61-64.
Relief Texture Mapping
Manuel Oliveira, Gary Bishop and David McAllister.
SIGGRAPH 00
Plenoptic sampling
Jin-Xiang Chai, Shing-Chow Chan, Heung-Yeung Shum and Xin Tong
SIGGRAPH 2000.
Unstructured Lumigraph Rendering,
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, Michael Cohen,
SIGGRAPH 2001.
Plenoptic stitching: a scalable method for reconstructing 3D
interactive walk throughs
Daniel G. Aliaga and Ingrid Carlbom
SIGGRAPH 2001
Image-based rendering of diffuse, specular and glossy surfaces
from a single image
Samuel Boivin and André Gagalowicz
SIGGRAPH 2001
A survey of image-based rendering techniques
S.B. Kang,
Videometrics VI (SPIE International Symposium on Electronic Imaging: Science and
Technology), vol 3641, San Jose, CA, Jan. 1999.
Image-based rendering of diffuse, specular and glossy surfaces
from a single image
Samuel Boivin and André Gagalowicz
SIGGRAPH 2001
A Video-Based Rendering Acceleration Algorithm for Interactive Walkthroughs,
Automatic image placement to provide a guaranteed frame rate
Daniel G. Aliaga and Anselmo Lastra
SIGGRAPH 1999.
Image-based object representation by layered impostors
Schaufler Gernot
VRST98.
[Gernot
Schaufler's home page]
Efficient impostor manipulations for real time visualization of
urban scenery
François Sillion, Georges Drettakis, and Benoit Bodelet,
Proceedings of Eurographics'97, Budapest, Hungary, September 4-8, 1997.
A Three Dimensional Image Cache for Virtual Reality,
G. Schaufler, W. Stürzlinger,
EUROGRAPHICS '96 Proceedings, (August 1996), 15 3, pp 227-236.
Visual navigation of large environments using textured clusters,
Paulo W. C. Maciel and Peter Shirley,
I3D95.
Hierarchical image caching for accelerated walkthroughs of
complex environments
Jonathan Shade, Dani Lischinski, David H. Salesin, Tony DeRose and John Snyder,
SIGGRAPH 96.
Visualization of Complex Models Using Dynamic Texture-based
Simplification (pdf)
Daniel Aliaga
IEEE Visualization '96, pp. 101-106, Oct 27-Nov 1, 1996.
Efficient Warping for Architectural Walkthroughs using Layered
Depth Images,
Voicu Popescu, Anselmo Lastra, Daniel Aliaga, Manuel Oliveira Neto,
IEEE Visualization '98, October 18-23, 1998.
Images for Accelerating Architectural Walkthroughs,
Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo A. Lastra,
Computer Graphics & Applications, November/December, 1998.
Navigating static environments using image-space simplification
and morphing
Lucia Darsa, Bruno Costa Silva and Amitabh Varshney
I3D97
Multi-layered imposters for accelerated rendering
Xavier Decoret Gernot Schaufler Francois Sillion and Julie Dorsey
EUROGRAPHICS 99
Conservative volumetric visibility with occluder fusion
Conservative visibility preprocessing using extended projections
Frédo Durand, George Drettakis, Joëlle Thollot and Claude Puech,
SIGGRAPH 2000.
Visibility culling using hierarchical occlusion maps
Hansong Zhang, Dinesh Manocha, Tom Hudson and Kenneth E. Hoff
SIGGRAPH 97.
Real-time occlusion culling for models with large occluders
Satyan Coorg and Seth Teller
I3D97
Faster 3D Game Graphics by Not Drawing What Is Not Seen
(html)
Kenneth E. Hoff III
ACM Crossroads, 1997.
Hierarchical polygon tiling with coverage masks
Ned Greene,
SIGGRAPH 96.
Hierarchical Z-buffer visibility
Ned Greene, Michael Kass and Gavin Miller
SIGGRAPH 93.
Visibility preprocessing for interactive walkthroughs
Seth J. Teller and Carlo H. Séquin
SIGGRAPH91
The randomized z-buffer algorithm: interactive rendering of highly
complex scenes
Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide and
Wolfgang Straßer
SIGGRAPH 2001
A Survey of Visibility for Walkthrough Applications,
Daniel Cohen-Or, Yiorgos Chrysanthou, Cláudio T. Silva and Frédo Durand,
to appear in IEEE TVCG
Hierarchical Geometric Models for Visible Surface Algorithms,
James Clark,
Communications of the ACM, Vol 19, No 10, October, 1976.
Automatic Creation of Object Hierarchies for Ray Tracing,
Jeffrey Goldsmith and John Salmon,
IEEE CG&A, May 1987.
Feature-Based Control of Visibility Error: A Multi-Resolution Clustering Algorithm for
Global Illumination,
Francois Sillion and George Drettakis,
SIGGRAPH 95
Hierarchical view-dependent structures for interactive scene
manipulation
Normand Brière and Pierre Poulin,
SIGGRAPH 96.
Fast Rendering of Complex Environments Using A Spatial
Hierarchy.
Bradford Chamberlain, Tony DeRose, Dani Lischinski, David Salesin, and John Snyder.
In Proceedings of the 22nd Annual Graphics Interface Conference (GI'96), pages 132-141,
May 1996.
Accelerated walkthrough of large spline models
Subodh Kumar, Dinesh Manocha, Hansong Zhang and Kenneth E. Hoff
I3D97
Hierarchical Levels of
Detail for Fast Display of Large Static and Dynamic Environments,
Erikson, C., and Manocha, D.
UNC Chapel Hill Computer Science Technical Report TR00-012, 2000.
Taxonomy of Geometric Representations
Bruce Naylor
http://www.acm.org/pubs/contents/proceedings/graph/218380/index.html
Computational Representations of Geometry,
Bruce Naylor et al.,
SIGGRAPH `96 Course Notes, 1996.
A Primer on Shapes: Curves and Surfaces,
Ardy Gshtasby, Alyn Rockwood, Demetri Terzopolos,
Siggraph 2001 Course 7, August, 2001.
New Directions in Shape Representations,
Hanspeter Pfister, Alyn Rockwood, et al.
Siggraph 2001 Course 33, August, 2001.
The Use of Points as a Display Primitive
Point Sample Rendering,
Grossman, J.P. and Dally, William J.,
Proceedings of the 9th Eurographics Workshop on Rendering,
June 29 - July 1, 1998, Vienna, Austria, pp. 181-192.
A Survey and Classification of Real Time Rendering Methods,
Matthias Zwicker, Markus Gross, Hanspeter Pfister,
MERL, TR2000-09, April 2000.
Surfels: surface elements as rendering primitives
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar and Markus Gross,
SIGGRAPH 2000.
[Surfels link]
QSplat: a multiresolution point rendering system for large
meshes
Szymon Rusinkiewicz and Marc Levoy,
SIGGRAPH 2000.
[QSplat link]
Capturing,Processing and Rendering Real-World Scenes.
Nyland, Lars and Lastra, Anselmo and McAllister, David K. and Popescu, Voicu and McCue,
Chris,
(to appear in) Videometrics and Optical Methods for 3D Shape Measurement,
Electronic Imaging 2001, Photonics West, January 22, 2001. SPIE Vol. 4309.
[UNC's laser scanning page]
[UNC's point rendering page]
Interactive exploration of acquired 3D data.
Nyland, Lars, David McAllister, Voicu Popescu, Chris McCue, and Anselmo Lastra,
Proceedings of the SPIE Applied Image and Pattern Recognition Conference (AIPR99)
Washington, DC, October 13-15, 1999.
Ray Tracing Point Sampled Geometry
Gernot Schaufler and Henrik Wann Jensen
Proc. 2000 Eurographics Workshop on Rendering
Surface splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar and Markus Gross
SIGGRAPH 2001
Spectral processing of point-sampled geometry
Mark Pauly and Markus Gross
SIGGRAPH 2001
Winged-Edge Polhedron Representation,
B. Baumgard,
Ph.D. Thesis, Stanford University, STAN-CS-320, 1972.
I.C. Braid, R.C. Hillyard, I.A. Stroud,
Stepwise Construction of Polyhedra in Geometric Modelling,
CAD Group Document No. 100, University of Cambridge Computer Laboratory, October, 1978.
Tony Woo,
A Combinatorial Analysis of Boundary Data Structure Schemata,
IEEE CG&A, March, 1985
Kevin Weiler,
Edge-Based Data Structures for Solid Modeling in Curved-Surface Environments,
IEEE CG&A, January, 1985.
Adaptive display algorithm for interactive frame rates
during visualization of complex virtual environments
Thomas A. Funkhouser and Carlo H. Séquin,
SIGGRAPH 93.
Polygonal
Simplification: An Overview,
Carl Erikson,
Technical Report TR96-016, University of North Carolina, Chapel Hill, 1996.
[Carl Erikson's
Simplification Page]
A Survey of Polygonal Simplification Algorithms,
David Luebke,
Technical Report TR97-045, University of North Carolina, Chapel Hill, 1997.
Survey of Surface Simplification Algorithms,
Paul Heckbert and Michael Garland,
SIGGRAPH 97 course on Multiresolution Surface Modeling, 1997.
Surface Simplification Using Quadric Error Metrics,
Michael Garland and Paul Heckbert,
SIGGRAPH 97
[Michael Garland's
page on simplification with quadric error measures]
[Michael
Garland's Multiresolution Modeling Page]
A Developers Survey of Polygonal Simplification Algorithms
David Luebke,
IEEE Computer Graphics &Applications (May 2001).
http://www.cs.virginia.edu/~luebke/publications/pdf/cg+a.2001.pdf
[David Luebke's Simplification
Page at UNC]
Level of Detail for 3D Graphics.
David Luebke, Martin Reddy, Jonathan Cohen, Amitabh Varshney, Benjamin Watson, and Robert
Huebner.
Morgan-Kaufmann Publishers, San Francisco (July 2002).
Matthias Eck, et al,
Multiresolution Analysis of Arbitrary Meshes,
SIGGRAPH 95
Progressive Meshes,
Hugues Hoppe,
SIGGRAPH 96
Dynamic View-Dependent Simplification of Polygonal Models,
Julie Xia and Amitabh Varshney,
IEEE Visualization `96.
A. Certain, J. Popovic, T. Duchamp, D. Salesin, W. Stuetzle, and T. DeRose,
Interactive Multiresolution Surface Viewing,
SIGGRAPH 96
Real-time, continuous level of detail rendering of height
fields
Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust and Gregory
A. Turner,
SIGGRAPH 96.
Progressive simplicial complexes,
Jovan Popovic and Hugues Hoppe,
SIGGRAPH 97
Multiresolution Surfaces of Arbitrary Topological Type,
M. Lounsbery, T. DeRose, and J. Warren,
ACM Transactions on Graphics, 16, 1, January, 1997, 34-73.
View-dependent refinement of progressive meshes
Hugues Hoppe
SIGGRAPH 97.
View-dependent simplification of arbitrary polygonal
environments
David Luebke and Carl Erikson
SIGGRAPH 97.
Multiresolution Modeling: Survey & future
opportunities,
M. Garland, Eurographics '99,
State of the Art Report, September 1999.
Subdivision
Methods for Geometric Design: A Constructive Approach
Joe Warren and Henrik Weimer
[subdivision.org]
Subdivision for Modeling and Animation
Denis Zorin, Peter Shroeder, Tony DeRose, Leif Kobbelt, Adi Levin, Wim Sweldens,
Course 23 Notes, SIGGRAPH 2000.
Beyond Blobs: Recent Advances in Implicit
Surfaces
Terry Yoo, Greg Turk, H. Quynh Dinh, John Hart, James O'Brien, Ross Whitaker
Course 29 Notes, SIGGRAPH 2002.
Introduction to Implicit Surfaces
J. Bloomenthal, ed.,
Morgan Kaufmann Publishers, 1997.
Implicit Surfaces
Jules Bloomenthal,
to appear in the Encyclopedia of Computer Science
and Technology (ã Marcel
Dekker, Inc., NY).
Convolution Surfaces,
Bloomenthal, J. and Shoemake, K.
SIGGRAPH’91
Implicit Surfaces that Interpolate,
Greg Turk, Huong Quynh Dinh, James O'Brien and Gary Yngve
Shape Modelling International 2001 Genova, Italy, May 7-11, 2001, pp. 62-71.
Shape Transformation Using Variational Implicit
Functions,
Greg Turk and James O'Brien,
SIGGRAPH 99, August 1999, pp. 335-342.
Implicit Surfaces for Geometric Modeling
and Computer Graphics
Jai Menon, Brian Wyvill, et al.
Course 11 Notes, SIGGRAPH 96
Brian Wyvill, Geoff Wyvill
Field Functions for Implicit Surfaces
Visual Computer, Issue 5 1989
Polygonization of Implicit Surfaces
Jules Bloomenthal
Computer Aided Geometric Design, Issue 5, 1988
Brian Wyvill, Craig McPheeters, Geoff Wyvill
Animating Soft Objects
The Visual Computer, Issue 4 1986
Brian Wyvill, Craig McPheeters, Geoff Wyvill
Soft Objects
Advanced Computer Graphics (Proc. CG Tokyo 1986)
Nelson L. Max
Computer Representation of Molecular Surfaces
IEEE Computer Graphics and Applications, Aug 1983
James F. Blinn
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics, July 1982
A Bibliography of Implicit Surfaces
Another Bibliograph of Implicit Surfaces
Display of Surfaces from Volume Data,
Marc Levoy,
IEEE Computer Graphics and Applications,Vol. 8, No. 3, May, 1988
[Volume Rendering at Stanford]
Volume Graphics,
A. Kaufman, D. Cohen and R. Yagel,
IEEE Computer, Vol. 26, No. 7, July 1993, pp. 51-64.
[SUNY at Stoney Brook Visualization Lab]
Volume-Sampled 3D Modeling,
S. Wang and A. Kaufman,
IEEE Computer Graphics & Appplications 14(5), September 1994, pp.26-32.
Voxels as a Computational Representation of Geometry,
A. Kaufman,
SIGGRAPH `96 Course Notes.
Geometric Signal Processing on Large Polygonal
Meshes,
Leif Kobbelt, Gabriel Taubin,
Siggraph 2001 Course 17, August, 2001.
Physically Based Modeling,
Andy Witkin, David Baraff, Michael Kass,
Siggraph 2001 Course 25 August, 2001.
On-line Computer Animation Course (Jessica Hodgins)
U. Wisconsin, Madison -- Mike Gleicher's Animation Course
U. Washington -- Zoran Popovic's Animation Course
UNC - Ming Lin's Animation Course
UCSC - Jane Wilhelms' Animation Course
Brown - Nancy Pollard's Animation Course
MIT - Jovan Popovic's Animation Course
Making motion capture useful,
Michael Gleicher et
al,
Siggraph 2001 Course 51, August, 2001.
Motion texture: a two-level
statistical model for character motion synthesis
Yan Li, Tianshu Wang, Heung-Yeung Shum
SIGGRAPH 2002
Motion graphs
Lucas Kovar, Michael Gleicher, Frédéric Pighin
SIGGRAPH 2002
Interactive motion generation
from examples
Okan Arikan, D. A. Forsyth
SIGGRAPH 2002
Interactive control of avatars
animated with human motion data
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S.
Pollard
SIGGRAPH 2002
Motion capture assisted
animation: texturing and synthesis
Katherine Pullen, Christoph Bregler
SIGGRAPH 2002
Robust treatment of
collisions, contact and friction for cloth animation
Robert Bridson, Ronald Fedkiw, John Anderson
SIGGRAPH 2002
Stable but responsive cloth
Kwang-Jin Choi, Hyeong-Seok Ko
SIGGRAPH 2002
Fast contact force computation for nonpenetrating rigid bodies
Dynamic simulation of non-penetrating flexible bodies
David Baraff and Andrew Witkin
SIGGRAPH 92.
Integrated Learning for Interactive Synthetic
Characters
Bruce Blumberg, Marc Downie, Yuri Ivanov, Matt Berlin, Michael Patrick
Johnson, Bill Tomlinson,
SIGGRAPH 2002
Interaction with Groups of Autonomous Characters
Building Control Systems for Robot Locomotion
Jessica Hodgins
Game Developers Conference, 2000.
Cognitive modeling: knowledge, reasoning and planning for
intelligent characters
John Funge, Xiaoyuan Tu and Demetri Terzopoulos,
SIGGRAPH 1999.
View-dependent culling of dynamic systems in virtual
environments
Stephen Chenney and David Forsyth
I3D97
Improv: a system for scripting interactive actors in virtual
worlds
Ken Perlin and Athomas Goldberg,
SIGGRAPH 96.
Multi-level direction of autonomous creatures for real-time
virtual environments
Bruce M. Blumberg and Tinsley A. Galyean,
SIGGRAPH 95.
Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds
SIGGRAPH87
Behavioral control for real-time simulated human agents
Interactive behaviors for bipedal articulated figures
Cary B. Phillips and Norman I. Badler
SIGGRAPH91
Animation of dynamic legged locomotion
Marc H. Raibert and Jessica K. Hodgins
SIGGRAPH91
Goal-directed, dynamic animation of human walking
A. Bruderlin and T. W. Calvert
SIGGRAPH89
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models,
Accelerated MPEG compression of dynamic polygonal scenes
Dan S. Wallach, Sharma Kunapalli and Michael F. Cohen,
SIGGRAPH 94.
Deep Compression for Streaming Texture Intensive Animations,
Daniel Cohen-Or and Yair Mann and Shachar Fleishman,
SIGGRAPH 99.
Visibility Streaming for Network-based Walkthroughs,
Daniel Cohen-Or and Eyal Zadicario,
Graphics Interface '98, June 1998, pp. 1-7.
MetaStream,
Vadim Abadjev and Miguel del Rosario and Alexei Lebedev and Alexander Migdal and Victor
Paskhaver,
VRML 99: Fourth Symposium on the Virtual Reality Modeling Language,
February 1999, Paderborn, Germany, pp. 53-62.
An adaptive framework for 3D graphics over networks,
Bengt-Olaf Schneider and Ioana M. Martin,
Computers & Graphics, 23(6), December 1999,
Pergamon Press / Elsevier Science, pp. 867-874.
Progressive Compression of Arbitrary Triangular Meshes,
Daniel Cohen-Or and David Levin and Offir Remez,
IEEE Visualization '99, October 1999, San Francisco, California, pp. 67-72.
Fast Proximity Queries for Large Game Environments
Partitioning and Handling
Massive Models for Interactive Collision Detection (ps),
Andrew Wilson, Eric Larsen, Dinesh
Manocha, and Ming Lin
Proceedings of Eurographics, 1999. Selected as best sudent paper of conference,
runner-up for all papers.
more info
OBBTree: a hierarchical structure for rapid interference
detection
S. Gottschalk, M. C. Lin and D. Manocha,
SIGGRAPH 96.
I-COLLIDE: An Interactive and Exact Collision Detection System
for Large-Scaled Environments
Jonathan Cohen, Ming Lin, Dinesh
Manocha, and Krish Ponamgi
Proceedings of ACM Interactive 3D Graphics Conference, pp. 189-196, 1995.
more info
Collision detection and response for computer animation
M. Moore and J. Wilhelms
SIGGRAPH89
Walking walking-in-place flying, in virtual environments
Context sensitive flying interface
Colin Ware and Daniel Fleet
I3D97
Guided navigation of virtual environments
Tinsley A. Galyean
I3D95.
CamDroid: a system for implementing intelligent camera control
Steven M. Drucker and David Zeltzer
I3D95
Manipulating the future: predictor based feedback for velocity
control in virtual environment navigation
Dale Chapman and Colin Ware
I3D92
Automatic viewing control for 3D direct manipulation
Cary B. Phillips, Norman I. Badler and John Granieri
I3D92
Interactive viewpoint control and three-dimensional operations
Michael McKenna
I3D92
Through-the-lens camera control
Michael Gleicher and Andrew Witkin
SIGGRAPH 92.
Rapid controlled movement through a virtual 3D workspace
Jock D. Mackinlay, Stuart K. Card and George G. Robertson
SIGGRAPH90
Moving objects in space: exploiting proprioception in virtual-environment interaction
An evaluation of techniques for grabbing and manipulating remote
objects in immersive virtual environments
Doug A. Bowman and Larry F. Hodges
I3D97
Image plane interaction techniques in 3D immersive environments
Jeffrey S. Pierce, Andrew S. Forsberg, Matthew J. Conway, Seung Hong, Robert C. Zeleznik
and Mark R. Mine
I3D97
Object associations: a simple and practical approach to
virtual 3D manipulation
Richard W. Bukowski and Carlo H. Séquin
I3D95
An interactive 3D toolkit for constructing 3D widgets
Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah
Parker and John F. Hughes,
SIGGRAPH 93.
Implementation of flying, scaling and grabbing in virtual
worlds
Warren Robinett and Richard Holloway
I3D92
Sound rendering
Computer graphics visualization for acoustic simulation
A. Stettner and D. P. Greenberg
SIGGRAPH89
Walkthrough--a dynamic graphics system for simulating virtual
buildings
Frederick P. Brooks
An Environment for Real-time Urban Simulation, Computer Graphics
William Jepson, Robin Liggett and Scott Friedman,
I3D 95.
[Bill Jepson's home page]
Net Immerse (NDL):
Designing a PC Game Engine
Lars Bishop, Dave Eberly, Turner Whitted, Mark Finch, and Michael Shantz,
IEEE Computer Graphics and Applications, January, 1998 [Numerical
Design Ltd.]
MMR (UNC):
MMR: an interactive massive model rendering system using geometric and
image-based acceleration
Daniel Aliaga, Jon Cohen, Andrew Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenny
Hoff, Tom Hudson, Wolfgang Stuerzlinger, Rui Bastos, Mary Whitton, Fred Brooks and Dinesh
Manocha
I3D 99
Quake Engine (Id Software):
Ramblings in Realtime, Michael Abrash
Quake pages
Real-Time Rendering
Tomas Möller and Eric Haines,
A.K. Peters Ltd., ISBN 1-56881-101-2.
Performer (SGI):
IRIS performer: a high performance multiprocessing toolkit for
real-time 3D graphics
John Rohlf and James Helman,
SIGGRAPH 94.
Optimizer (SGI):
[OpenGL Optimizer link]
[Technical info] [White paper]
Vega (Paradigm)
[Vega link] [Glossy
brochure]
World Toolkit (SENSE8)
[Technical Overview] [Reference Manual]
Alice (CMU):
Alice: Easy-to-Learn 3D Scripting for Novices
Matthew Conway
Ph.D. Dissertation, University of Virginia, 1997.
[Alice link]
TBAG (SUN):
TBAG: a high level framework for interactive, animated 3D
graphics applications
Conal Elliott, Greg Schechter, Ricky Yeung and Salim Abi-Ezzi,
SIGGRAPH 94.
Inventor (SGI):
An object-oriented 3D graphics toolkit
Paul S. Strauss and Rikk Carey
SIGGRAPH 92.
UGA (Brown):
An object-oriented framework for the integration of interactive
animation techniques
Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T.
Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes and Andries van Dam
SIGGRAPH91
Java3D (SUN)
[Java3D link] [Overview]
[Data Sheet]
Panda3D (Disney)
[Panda3D link] [Overview]
RING (Funk)
[RING link]
Networked
Virtual Environments - Design and Implementation,
Sandeep Singhal & Michael Zyda, ACM Press 1999.
Half-Life and TeamFortress Networking: Closing the Loop on
Scaleable Network Gaming Backend Services
Yahn Bernier
Game Developers' Conference, 2000.
A distributed 3D graphics library
Blair MacIntyre and Steven Feiner
SIGGRAPH 98
Geometric algorithms for message filtering in decentralized
virtual environments
Yohai Makbily, Craig Gotsman and Reuven Bar-Yehuda
I3D99
NPSNET: a multi-player 3D virtual environment over the
Internet
Michael R. Macedonia, Donald P. Brutzman, Michael J. Zyda, David R. Pratt, Paul T. Barham,
John Falby and John Locke
I3D95
NPSNET: constructing a 3D virtual world
Michael J. Zyda, David R. Pratt, James G. Monahan and Kalin P. Wilson
I3D92
Disney's Aladdin: first steps toward storytelling in virtual reality
Randy Pausch, Jon Snoddy, Robert Taylor, Scott Watson and Eric Haseltine,
SIGGRAPH 96.
Quantifying immersion in virtual reality
Randy Pausch, Dennis Proffitt and George Williams
SIGGRAPH 97.
Capturing,Processing and Rendering Real-World Scenes.
Interactive exploration of acquired 3D data.
Nyland, Lars, David McAllister, Voicu Popescu, Chris McCue, and Anselmo Lastra,
Proceedings of the SPIE Applied Image and Pattern Recognition Conference (AIPR99)
Washington, DC, October 13-15, 1999.
The Impact of Dense Range Data on Computer Graphics.
Nyland, Lars, David McAllister, Voicu Popescu, Chris McCue, Anselmo Lastra, Paul
Rademacher, Manuel Oliveira, Gary Bishop, Gopi Meenakshisundaram, Matt Cutts, and Henry
Fuchs.
Proceedings of Multi-View Modeling and Analysis Workshop (MVIEW99), (Part of CVPR99),
(Fort Collins, CO), June 23-26, 1999.
Capturing Dense Environmental Range Information with a Panning,
Scanning Laser Rangefinder,
Lars Nyland, http://www.cs.unc.edu/~ibr/projects/rangefinder/, 1999.
Inverse global illumination: recovering reflectance models of real
scenes from photographs
Yizhou Yu, Paul Debevec, Jitendra Malik and Tim Hawkins,
SIGGRAPH 1999.
Scanning physical interaction behavior of 3D objects
Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L.,
Richmond and Som H. Yau
SIGGRAPH 2001
Multi-pass pipeline rendering: realism for dynamic environments
Frameless rendering: double buffering considered harmful
Gary Bishop, Henry Fuchs, Leonard McMillan and Ellen J. Scher Zagier,
SIGGRAPH 94.