Networked
Virtual Environments - Design and Implementation,
Sandeep Singhal & Michael Zyda, ACM Press 1999.
A
Survey and Classification of Real Time Rendering Methods,
Matthias Zwicker, Markus Gross, Hanspeter Pfister,
MERL, TR2000-09, April 2000.
Walkthrough--a
dynamic graphics system for simulating virtual buildings
Frederick P. Brooks
Alice (CMU):
Alice:
Easy-to-Learn 3D Scripting for Novices
Matthew Conway
Ph.D. Dissertation, University of Virginia, 1997.
[Alice link]
Performer (SGI):
IRIS
performer: a high performance multiprocessing toolkit for real-time 3D
graphics
John Rohlf and James Helman,
SIGGRAPH 94.
Optimizer (SGI):
[OpenGL
Optimizer link] [Technical
info] [White
paper]
TBAG (SUN):
TBAG:
a high level framework for interactive, animated 3D graphics applications
Conal Elliott, Greg Schechter, Ricky Yeung and Salim Abi-Ezzi,
SIGGRAPH 94.
Inventor (SGI):
An
object-oriented 3D graphics toolkit
Paul S. Strauss and Rikk Carey
SIGGRAPH 92.
UGA (Brown):
An
object-oriented framework for the integration of interactive animation
techniques
Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel
G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman,
John F. Hughes and Andries van Dam
SIGGRAPH91
Net Immerse (NDL):
Designing
a PC Game Engine
Lars Bishop, Dave Eberly, Turner Whitted, Mark Finch, and Michael Shantz,
IEEE Computer Graphics and Applications, January, 1998 [Numerical
Design Ltd.]
Quake Engine (Id Software):
Ramblings in Realtime,
Michael Abrash
Quake pages
Java3D (SUN)
[Java3D link]
[Overview]
[Data
Sheet]
World Toolkit (SENSE8)
[Technical
Overview] [Reference
Manual]
Vega (Paradigm)
[Vega link]
[Glossy
brochure]
Panda3D (Disney)
[Panda3D link] [Overview]
RING (Funk)
[RING link]
Interactive
exploration of acquired 3D data.
Nyland, Lars, David McAllister, Voicu Popescu, Chris McCue, and Anselmo
Lastra,
Proceedings of the SPIE Applied Image and Pattern Recognition Conference
(AIPR99)
Washington, DC, October 13-15, 1999.
The
Impact of Dense Range Data on Computer Graphics.
Nyland, Lars, David McAllister, Voicu Popescu, Chris McCue, Anselmo
Lastra, Paul Rademacher, Manuel Oliveira, Gary Bishop, Gopi Meenakshisundaram,
Matt Cutts, and Henry Fuchs.
Proceedings of Multi-View Modeling and Analysis Workshop (MVIEW99),
(Part of CVPR99),
(Fort Collins, CO), June 23-26, 1999.
Capturing
Dense Environmental Range Information with a Panning, Scanning Laser Rangefinder,
Lars Nyland, http://www.cs.unc.edu/~ibr/projects/rangefinder/, 1999.
Inverse
global illumination: recovering reflectance models of real scenes from
photographs
Yizhou Yu, Paul Debevec, Jitendra Malik and Tim Hawkins,
SIGGRAPH 1999.
Scanning physical interaction behavior of 3D objects
Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John
E. Lloyd, Joshua L., Richmond and Som H. Yau
SIGGRAPH 2001
Point
Sample Rendering,
Grossman, J.P. and Dally, William J.,
Proceedings of the 9th Eurographics Workshop on Rendering,
June 29 - July 1, 1998, Vienna, Austria, pp. 181-192.
Surfels:
surface elements as rendering primitives
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar and Markus Gross,
SIGGRAPH 2000.
[Surfels link]
QSplat:
a multiresolution point rendering system for large meshes
Szymon Rusinkiewicz and Marc Levoy,
SIGGRAPH 2000.
[QSplat link]
Capturing,Processing
and Rendering Real-World Scenes.
Nyland, Lars and Lastra, Anselmo and McAllister, David K. and Popescu,
Voicu and McCue, Chris,
(to appear in) Videometrics and Optical Methods for 3D Shape Measurement,
Electronic Imaging 2001, Photonics West, January 22, 2001. SPIE Vol.
4309.
[UNC's laser
scanning page] [UNC's
point rendering page]
Interactive
exploration of acquired 3D data.
Nyland, Lars, David McAllister, Voicu Popescu, Chris McCue, and Anselmo
Lastra,
Proceedings of the SPIE Applied Image and Pattern Recognition Conference
(AIPR99)
Washington, DC, October 13-15, 1999.
Ray
Tracing Point Sampled Geometry
Gernot Schaufler and Henrik Wann Jensen
Proc. 2000 Eurographics Workshop on Rendering
Surface splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar and Markus Gross
SIGGRAPH 2001
Spectral processing of point-sampled geometry
Mark Pauly and Markus Gross
SIGGRAPH 2001
QuickTime
VR: an image-based approach to virtual environment navigation
Shenchang Eric Chen,
SIGGRAPH 95.
Plenoptic
modeling: an image-based rendering system
Leonard McMillan and Gary Bishop
SIGGRAPH 95.
Light
Field Rendering,
Marc Levoy and Pat Hanrahan,
SIGGRAPH 96.
The
Lumigraph,
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael
J. Cohen,
SIGGRAPH 96.
View
morphing
Steven M. Seitz and Charles R. Dyer
SIGGRAPH 96
Modeling
and rendering architecture from photographs: a hybrid geometry- and image-based
approach
Paul E. Debevec, Camillo J. Taylor and Jitendra Malik
SIGGRAPH 96
An
Object-Centered Approach to Image-Based Rendering
Dally, William J.,, McMillan, Leonard, Bishop, Gary, and Fuchs, Henry,
MIT AI Technical Memo.
Tour
into the picture: using a spidery mesh interface to make animation from
a single image
Youichi Horry, Ken-Ichi Anjyo and Kiyoshi AraiDepartment of Computer
Science, UNC-Chapel Hill, 1998.
SIGGRAPH 97.
An
Image-Based Approach to Three-Dimensional Computer Graphics,
Leonard McMillan,
Ph.D. Dissertation, UNC-CH, Dept. of Computer Science, April 1997.
[Talk
slides]
Efficient
View-Dependent Image-Based Rendering with Projective Texture-Mapping
Paul Debevec, George Borshukov, Yizhou Yu
EGRW 98
Layered
Depth Images
Jonathan Shade, Steven Gortler, Li-wei He, Richard Szeliski
SIGGRAPH 98
Hybrid
Geometry- and Image-Based Interactive Glossy Reflections,
Rui Bastos, Kenneth Hoff, William Chris Wynn, Anselmo Lastra,
I3D, 1999.
Image-Based
Objects.
Manuel M. Oliveira and Gary Bishop.
Proceedings of 1999 ACM Symposium on Interactive 3D Graphics,
(Atlanta, Georgia), April 26-28, 1999, pp. 191-198.
LDI
Tree: A Hierarchical Representation for Image-based Rendering,
Chang, Chun-Fa, Gary Bishop, Anselmo Lastra.
SIGGRAPH 99.
Rendering
with concentric mosaics
Heung-Yeung Shum and Li-Wei He
SIGGRAPH 99
Relief
Texture Mapping
Manuel Oliveira, Gary Bishop and David McAllister.
SIGGRAPH 00
Plenoptic
sampling
Jin-Xiang Chai, Shing-Chow Chan, Heung-Yeung Shum and Xin Tong
SIGGRAPH 2000.
Unstructured
Lumigraph Rendering,
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, Michael
Cohen,
SIGGRAPH 2001.
Plenoptic
stitching: a scalable method for reconstructing 3D interactive walk throughs
Daniel G. Aliaga and Ingrid Carlbom
SIGGRAPH 2001
Image-based rendering of diffuse, specular and
glossy surfaces from a single image
Samuel Boivin and André Gagalowicz
SIGGRAPH 2001
A survey of image-based rendering techniques
S.B. Kang,
Videometrics VI (SPIE International Symposium on Electronic Imaging: Science and Technology),
vol 3641, San Jose, CA, Jan. 1999.
Image-based rendering of diffuse, specular and
glossy surfaces from a single image
Samuel Boivin and André Gagalowicz
SIGGRAPH 2001
Automatic
image placement to provide a guaranteed frame rate
Daniel G. Aliaga and Anselmo Lastra
SIGGRAPH 1999.
Image-based
object representation by layered impostors
Schaufler Gernot
VRST98.
Efficient
impostor manipulations for real time visualization of urban scenery
François Sillion, Georges Drettakis, and Benoit Bodelet,
Proceedings of Eurographics'97, Budapest, Hungary, September 4-8, 1997.
A
Three Dimensional Image Cache for Virtual Reality,
G. Schaufler, W. Stürzlinger,
EUROGRAPHICS '96 Proceedings, (August 1996), 15 3, pp 227-236.
Visual
navigation of large environments using textured clusters,
Paulo W. C. Maciel and Peter Shirley,
I3D95.
Hierarchical
image caching for accelerated walkthroughs of complex environments
Jonathan Shade, Dani Lischinski, David H. Salesin, Tony DeRose and
John Snyder,
SIGGRAPH 96.
Visualization
of Complex Models Using Dynamic Texture-based Simplification (pdf)
Daniel Aliaga
IEEE Visualization '96, pp. 101-106, Oct 27-Nov 1, 1996.
Efficient
Warping for Architectural Walkthroughs using Layered Depth Images,
Voicu Popescu, Anselmo Lastra, Daniel Aliaga, Manuel Oliveira Neto,
IEEE Visualization '98, October 18-23, 1998.
Images
for Accelerating Architectural Walkthroughs,
Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo A. Lastra,
Computer Graphics & Applications, November/December, 1998.
Navigating
static environments using image-space simplification and morphing
Lucia Darsa, Bruno Costa Silva and Amitabh Varshney
I3D97
Multi-layered
imposters for accelerated rendering
Xavier Decoret Gernot Schaufler Francois Sillion and Julie Dorsey
EUROGRAPHICS 99
Hierarchical
Levels of Detail for Fast Display of Large Static and Dynamic Environments,
Erikson, C., and Manocha, D.
UNC Chapel Hill Computer Science Technical Report TR00-012, 2000.
Fast
Rendering of Complex Environments Using A Spatial Hierarchy.
Bradford Chamberlain, Tony DeRose, Dani Lischinski, David Salesin,
and John Snyder.
In Proceedings of the 22nd Annual Graphics Interface Conference (GI'96),
pages 132-141, May 1996.
View-dependent
simplification of arbitrary polygonal environments
David Luebke and Carl Erikson
SIGGRAPH 97.
View-dependent
refinement of progressive meshes
Hugues Hoppe
SIGGRAPH 97.
Real-time,
continuous level of detail rendering of height fields
Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick
Faust and Gregory A. Turner,
SIGGRAPH 96.
Conservative
visibility preprocessing using extended projections
Frédo Durand, George Drettakis, Joëlle Thollot and Claude
Puech,
SIGGRAPH 2000.
Visibility
culling using hierarchical occlusion maps
Hansong Zhang, Dinesh Manocha, Tom Hudson and Kenneth E. Hoff
SIGGRAPH 97.
Real-time
occlusion culling for models with large occluders
Satyan Coorg and Seth Teller
I3D97
Faster
3D Game Graphics by Not Drawing What Is Not Seen (html)
Kenneth E. Hoff III
ACM Crossroads, 1997.
Hierarchical
polygon tiling with coverage masks
Ned Greene,
SIGGRAPH 96.
Hierarchical
Z-buffer visibility
Ned Greene, Michael Kass and Gavin Miller
SIGGRAPH 93.
Visibility
preprocessing for interactive walkthroughs
Seth J. Teller and Carlo H. Séquin
SIGGRAPH91
The randomized z-buffer algorithm: interactive
rendering of highly complex scenes
Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer
auf der Heide and Wolfgang Straßer
SIGGRAPH 2001
Out-of-core
simplification of large polygonal models
Peter Lindstrom,
SIGGRAPH 2000.
A
Survey of Polygonal Simplification Algorithms,
David Luebke,
Technical Report TR97-045, University of North Carolina, Chapel Hill,
1997.
Polygonal
Simplification: An Overview,
Carl Erikson,
Technical Report TR96-016, University of North Carolina, Chapel Hill,
1996.
Michael
Garland's Multiresolution Modeling Page.
Carl Erikson's
Simplification Page
Accelerated
MPEG compression of dynamic polygonal scenes
Dan S. Wallach, Sharma Kunapalli and Michael F. Cohen,
SIGGRAPH 94.
Deep
Compression for Streaming Texture Intensive Animations,
Daniel Cohen-Or and Yair Mann and Shachar Fleishman,
SIGGRAPH 99.
Visibility
Streaming for Network-based Walkthroughs,
Daniel Cohen-Or and Eyal Zadicario,
Graphics Interface '98, June 1998, pp. 1-7.
MetaStream,
Vadim Abadjev and Miguel del Rosario and Alexei Lebedev and Alexander
Migdal and Victor Paskhaver,
VRML 99: Fourth Symposium on the Virtual Reality Modeling Language,
February 1999, Paderborn, Germany, pp. 53-62.
An adaptive framework for 3D graphics over networks,
Bengt-Olaf Schneider and Ioana M. Martin,
Computers & Graphics, 23(6), December 1999,
Pergamon Press / Elsevier Science, pp. 867-874.
Progressive
Compression of Arbitrary Triangular Meshes,
Daniel Cohen-Or and David Levin and Offir Remez,
IEEE Visualization '99, October 1999, San Francisco, California,
pp. 67-72.
Partitioning
and Handling Massive Models for Interactive Collision Detection (ps),
Andrew Wilson, Eric
Larsen, Dinesh Manocha, and
Ming
Lin
Proceedings of Eurographics, 1999. Selected as best sudent paper
of conference, runner-up for all papers.
more info
OBBTree:
a hierarchical structure for rapid interference detection
S. Gottschalk, M. C. Lin and D. Manocha,
SIGGRAPH 96.
I-COLLIDE:
An Interactive and Exact Collision Detection System for Large-Scaled Environments
Jonathan Cohen, Ming
Lin, Dinesh Manocha, and Krish
Ponamgi
Proceedings of ACM Interactive 3D Graphics Conference, pp. 189-196,
1995.
more info
Collision
detection and response for computer animation
M. Moore and J. Wilhelms
SIGGRAPH89
A
distributed 3D graphics library
Blair MacIntyre and Steven Feiner
SIGGRAPH 98
Geometric
algorithms for message filtering in decentralized virtual environments
Yohai Makbily, Craig Gotsman and Reuven Bar-Yehuda
I3D99
NPSNET:
a multi-player 3D virtual environment over the Internet
Michael R. Macedonia, Donald P. Brutzman, Michael J. Zyda, David R.
Pratt, Paul T. Barham, John Falby and John Locke
I3D95
NPSNET:
constructing a 3D virtual world
Michael J. Zyda, David R. Pratt, James G. Monahan and Kalin P. Wilson
I3D92
Building
Control Systems for Robot Locomotion
Jessica Hodgins
Game Developers Conference, 2000.
Cognitive
modeling: knowledge, reasoning and planning for intelligent characters
John Funge, Xiaoyuan Tu and Demetri Terzopoulos,
SIGGRAPH 1999.
View-dependent
culling of dynamic systems in virtual environments
Stephen Chenney and David Forsyth
I3D97
Improv:
a system for scripting interactive actors in virtual worlds
Ken Perlin and Athomas Goldberg,
SIGGRAPH 96.
Multi-level
direction of autonomous creatures for real-time virtual environments
Bruce M. Blumberg and Tinsley A. Galyean,
SIGGRAPH 95.
Flocks,
herds and schools: A distributed behavioral model
Craig W. Reynolds
SIGGRAPH87
Interactive
behaviors for bipedal articulated figures
Cary B. Phillips and Norman I. Badler
SIGGRAPH91
Animation
of dynamic legged locomotion
Marc H. Raibert and Jessica K. Hodgins
SIGGRAPH91
Goal-directed,
dynamic animation of human walking
A. Bruderlin and T. W. Calvert
SIGGRAPH89
Context
sensitive flying interface
Colin Ware and Daniel Fleet
I3D97
Guided
navigation of virtual environments
Tinsley A. Galyean
I3D95.
CamDroid:
a system for implementing intelligent camera control
Steven M. Drucker and David Zeltzer
I3D95
Manipulating
the future: predictor based feedback for velocity control in virtual environment
navigation
Dale Chapman and Colin Ware
I3D92
Automatic
viewing control for 3D direct manipulation
Cary B. Phillips, Norman I. Badler and John Granieri
I3D92
Interactive
viewpoint control and three-dimensional operations
Michael McKenna
I3D92
Through-the-lens
camera control
Michael Gleicher and Andrew Witkin
SIGGRAPH 92.
Rapid
controlled movement through a virtual 3D workspace
Jock D. Mackinlay, Stuart K. Card and George G. Robertson
SIGGRAPH90
An
evaluation of techniques for grabbing and manipulating remote objects in
immersive virtual environments
Doug A. Bowman and Larry F. Hodges
I3D97
Image
plane interaction techniques in 3D immersive environments
Jeffrey S. Pierce, Andrew S. Forsberg, Matthew J. Conway, Seung Hong,
Robert C. Zeleznik and Mark R. Mine
I3D97
Object
associations: a simple and practical approach to virtual 3D manipulation
Richard W. Bukowski and Carlo H. Séquin
I3D95
An
interactive 3D toolkit for constructing 3D widgets
Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang,
Tom Meyer, Noah Parker and John F. Hughes,
SIGGRAPH 93.
Implementation
of flying, scaling and grabbing in virtual worlds
Warren Robinett and Richard Holloway
I3D92
Computer
graphics visualization for acoustic simulation
A. Stettner and D. P. Greenberg
SIGGRAPH89
Dynamic
simulation of non-penetrating flexible bodies
David Baraff and Andrew Witkin
SIGGRAPH 92.
Quantifying
immersion in virtual reality
Randy Pausch, Dennis Proffitt and George Williams
SIGGRAPH 97.
Hierarchical
view-dependent structures for interactive scene manipulation
Normand Brière and Pierre Poulin,
SIGGRAPH 96.
Adding
force feedback to graphics systems: issues and solutions
William R. Mark, Scott C. Randolph, Mark Finch, James M. Van Verth
and Russell M. Taylor,
SIGGRAPH 96.
Frameless
rendering: double buffering considered harmful
Gary Bishop, Henry Fuchs, Leonard McMillan and Ellen J. Scher Zagier,
SIGGRAPH 94.
Fast
object-precision shadow generation for area light source
Norman Chin and Steven Feiner
I3D92
Near
real-time shadow generation using BSP trees
Norman Chin and Steven Feiner
SIGGRAPH 89
Accelerated
walkthrough of large spline models
Subodh Kumar, Dinesh Manocha, Hansong Zhang and Kenneth E. Hoff
I3D97