Table of Contents
Reconstruction of 3D Meshes from Point Clouds
Outline
Problem Statement
Motivation
Applications
Challenges
Surface Reconstruction from Unorganized Points
Goal of surface reconstruction
? noisy and ?-dense
Algorithm
Computing tangent planes
Finding consistent orientation
Euclidian Minimum Spanning Tree
Riemannian Graph
Compute orientation from graph
Obtaining good propagation order
Computing distance function
Extracting isosurface
Collapse edges
Sample results
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
Method
Algorithm
1. Compute EMST
2. Extend leaves
3. Recognize ring and path features
4. Extract different parts
5. Connect similar features
6. Connect associated edges
7. Fill wireframe with triangles
Evaluation
A New Voronoi-Based Surface Reconstruction Algorithm
Method
Voronoi vertices and medial axis
Sampling criterion
Creating the “crust”
Voronoi vertices in 3D
Using poles
Evaluation
Classification of methods
Warping
Volume oriented
Volume oriented
Alpha shapes
Summary
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