Table of ContentsAnother Example A problem How might the interface look? A note on interfaces Buffer definition Buffering conventions Initialization ``Print'' a number Empty the buffer Implications Emptying the buffer Printing a row The last page Policy decisions The object of the game Allowing multiple buffers Allowing multiple files Memory management Using a one-dimensional array Indices Interface definition How will we implement it? Expanded class definition How might we use it? Machine-checkable specifications The Buffer constructor Allocating memory with new Other properties of new ``Printing'' a number Flushing the buffer Revising the class definition Flushing the buffer Printing a row The destructor What have we gained? Not quite the whole truth... References Reference examples Why bother with references? A function that modifies its argument Passing uncopyable arguments Reference to const Examples of references to const Copy constructors Additional pieces |
Author: Andrew Koenig
Email: ark@research.att.com Home Page: http://www.research.att.com/info/ark |