Design issues for 3D on the web
Paul Burchard
Princeton University
VRML, the 3D graphics standard for the Web, is currently undergoing
the transition from an interchange format for static scenes, toward
a platform for dynamic, multiuser, distributed worlds. Five
proposals from industry and academia are now open for public review
as candidates for the second revision of the VRML standard, and
their varying approaches bring up a host of design issues,
illustrating with a practical urgency principles of graphical and
geometric algorithms, programming languages, distributed systems,
etc.
Back to the lecture topics page