/* * Copyright (c) 1994 Sun Microsystems, Inc. All Rights Reserved. * * Permission to use, copy, modify, and distribute this software * and its documentation for NON-COMMERCIAL purposes and without * fee is hereby granted provided that this copyright notice * appears in all copies. Please refer to the file "copyright.html" * for further important copyright and licensing information. * * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. */ import java.awt.*; import java.applet.Applet; /* * This applet animates graphics that it generates. This example * isn't a good one to copy -- it flashes. The next couple of examples * will show how to eliminate the flashing. */ public class FlashingGraphics extends Applet implements Runnable { int squareSize; int frameNumber; int delay; Thread animatorThread; boolean fillColumnTop = true; int fps; public void init() { String str; // How many milliseconds between frames? str = getParameter("fps"); try { fps = (str != null) ? Integer.parseInt(str) : 10; } catch (Exception e) { fps = 10; } delay = (fps > 0) ? (1000 / fps) : 100; // How many pixels wide is each square? str = getParameter("squareWidth"); try { squareSize = (str != null) ? Integer.parseInt(str) : 20; } catch (Exception e) { squareSize = 20; } } public void start() { if (animatorThread == null) { animatorThread = new Thread(this); animatorThread.start(); } } public void stop() { animatorThread = null; } public boolean mouseDown(Event e, int x, int y) { if (animatorThread == null) { start(); } else { stop(); } return false; } public void run() { // Remember the starting time long startTime = System.currentTimeMillis(); while (Thread.currentThread() == animatorThread) { // Display the next frame of animation. repaint(); // Delay depending on how far we are behind. try { startTime += delay; Thread.sleep(Math.max(0, startTime-System.currentTimeMillis())); } catch (InterruptedException e) { break; } frameNumber++; } } public void paint(Graphics g) { Dimension d = size(); boolean fillSquare; boolean fillNextFrame; int rowWidth = 0; int x = 0, y = 0; int w, h; int tmp; // Set width of first "square". Decide whether to fill it. fillSquare = fillColumnTop; fillColumnTop = !fillColumnTop; tmp = frameNumber % squareSize; if (tmp == 0) { w = squareSize; fillNextFrame = !fillSquare; } else { w = tmp; fillNextFrame = fillSquare; } // Draw from left to right. while (x < d.width) { int colHeight = 0; //Draw the column. while (y < d.height) { colHeight += squareSize; // If we don't have room for a full square, cut if off. if (colHeight > d.height) { h = d.height - y; } else { h = squareSize; } // Draw the rectangle if necessary. if (fillSquare) { g.fillRect(x, y, w, h); fillSquare = false; } else { fillSquare = true; } y += h; } // while y // Determine x, y, and w for the next go around. x += w; y = 0; w = squareSize; rowWidth += w; if (rowWidth > d.width) { w = d.width - x; } fillSquare = fillColumnTop; fillColumnTop = !fillColumnTop; } // while x fillColumnTop = fillNextFrame; } }