/* * Copyright (c) 1994 Sun Microsystems, Inc. All Rights Reserved. * * Permission to use, copy, modify, and distribute this software * and its documentation for NON-COMMERCIAL purposes and without * fee is hereby granted provided that this copyright notice * appears in all copies. Please refer to the file "copyright.html" * for further important copyright and licensing information. * * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. */ import java.awt.*; /* * Based on Arthur van Hoff's animation examples, this application * can serve as a template for all animation applications. */ public class AnimatorApplication extends Frame implements Runnable { int frameNumber; int delay; Thread animatorThread; AnimatorApplication(int fps, String windowTitle) { super(windowTitle); delay = (fps > 0) ? (1000 / fps) : 100; } public void startAnimation() { if (animatorThread == null) { animatorThread = new Thread(this); animatorThread.start(); } } public void stopAnimation() { animatorThread = null; } public boolean mouseDown(Event e, int x, int y) { if (animatorThread == null) { startAnimation(); } else { stopAnimation(); } return false; } public void run() { // Remember the starting time long startTime = System.currentTimeMillis(); while (Thread.currentThread() == animatorThread) { // Display the next frame of animation. repaint(); // Delay depending on how far we are behind. try { startTime += delay; Thread.sleep(Math.max(0, startTime-System.currentTimeMillis())); } catch (InterruptedException e) { break; } // Advance the frame frameNumber++; } } public void paint(Graphics g) { g.drawString("Frame " + frameNumber, 5, 50); } public static void main(String args[]) { AnimatorApplication animator = null; int fps = 10; // Get frames per second from the command line argument if (args.length > 0) { fps = Integer.parseInt(args[0]); } animator = new AnimatorApplication(fps, "Animator"); animator.resize(200, 60); animator.show(); animator.startAnimation(); } }