Info Schedule Assignments A6 Policies Canvas Ed

Assignment 6: Buffer Overrun


Purpose

The purpose of this assignment is to help you learn (1) how programs are represented in ARMv8 machine language, (2) how ARMv8 stack frames are structured in memory, and (3) how ARMv8 programs can be vulnerable to buffer overrun attacks.

A similar assignment was given in past semesters, though only once as the Dean's Date assignment. Since the switch to the ARMv8 architecture and assembly language, students have reported taking, on average, 12 hours to complete this assignment.


Rules

You may work with one partner on this assignment. You need not work with a partner, but we prefer that you do. Your preceptor will help you with your partner search, if you so desire.

The "A+" attack (as defined below) is the challenge part of this assignment. While doing the challenge part of the assignment, you are bound to observe the course policies regarding assignment conduct as given in the course Policies web page, plus one additional policy: you may not use any "human" sources of information. That is, you may not consult with the course's staff members, the lab teaching assistants, other current students via Ed, or any other people while working on the challenge part of an assignment, except for clarification of requirements. However you may consult with your partner, with no limitations.

As noted below, the challenge part is worth 10 percent of this assignment. So if you don't do the challenge part and all other parts of your assignment solution are perfect and submitted on time, then your grade for the assignment will be 90 percent.


Background

We will provide a "grader" program, both source code (grader.c) and executable binary code (grader). The file grader was produced from grader.c using this command:

gcc217 -O -fomit-frame-pointer grader.c -o grader

In short, the -O and -fomit-frame-pointer options make sure that the grader program is vulnerable to buffer overflow attacks. See the course instructors if you would like more information about those options.

The program asks you for your name, and writes something like this (where the user input and program output are indicated by font style):

$ ./grader
What is your name?
Bob
D is your grade.
Thank you, Bob.

However, the author of the program inexplicably forgot to do bounds-checking on the array into which the program reads the input, and so the program is vulnerable to a buffer overrun (alias buffer overflow) attack.


Your Task

Your task is to attack the given program by exploiting its buffer overrun vulnerability. More specifically, your job is to provide input data to the program so that it writes something more like this:

$ ./grader < dataB
What is your name?
B is your grade.
Thank you, Bob.

As you can see from reading the program, it is designed to give the B grade if the user's name is Andrew Appel, but not if the user's name is Bob. However, it is programmed sloppily: it reads the input into a buffer, but forgets to check whether the input fits. This means that a too-long input can overwrite other important memory, and you can trick the program into giving you a B even though your name is not Andrew Appel.

Here's another example

$ ./grader < dataA
What is your name?
A is your grade.
Thank you, Bob.

As you can see from reading the program, it is designed not to give anyone an A under any circumstances. However, again, it is programmed sloppily. A too-long input can overwrite other important memory, and you can trick the program into giving you an A.

In fact, because of the program's buffer overrun vulnerability, you even can trick the program into giving you an A+:

$ ./grader < dataAplus
What is your name?
A+ is your grade.
Thank you, Bob.

The Procedure

Develop your code in whatever development environment and on whatever computer you see fit, but be careful to design your code to be run on armlab, and do all testing and debugging there.

As with the other assignments, you will create your own repository, separate from ours, that has the same contents as ours. As a reminder, you can complete Setup Step 5 from the Git and GitHub Primer or follow these procedures to import your own version of our contents into your GitHub account.

The repository that you will import into your own is:
https://github.com/COS217/Overrun.

This repository contains the files that you will need. Subsequent parts of this document describe them. Once you have your working copy, complete the parts of the assignment given below, in the order of their appearance.

Study the given Makefile. Using it could save you lots of typing.

Step 1: Legal Matters (2% of the grade)

Copy these sentences to your readme file, and fill in the blanks so the sentences are correct:

According to 18 U.S. Code 1030, if you were to use a buffer overrun attack to commit fraud or related activity in connection with computers, but did not attempt to cause death and did not knowingly or recklessly cause death, then you could receive a maximum penalty of _____ in prison.
According to 18 U.S. Code 1030, if you were to use a buffer overrun attack to commit fraud or related activity in connection with computers, and attempted to cause death or knowingly or recklessly caused death, then you could receive a maximum penalty of _____ in prison.

It's fine to do a web search to complete Step 1 of the assignment.


Step 2: The Memory Map (38% of the grade)

Create a text file named memorymap. Begin your memorymap file with your name(s).

Take the grader executable binary file that we have provided you, and use gdb on armlab to analyze its sections.


Step 2.1: The Memory Map of the Text Section

Analyze the text section by issuing this x command:

$ gdb grader
(gdb) x/71i readString

Then copy the resulting 71 lines of assembly language code into your memorymap file. (Be careful: gdb displays the lines one windowfull at a time, so you must press the <Enter> key to see all 71 lines.) Then annotate the lines to explain them.

Do not annotate every line of assembly language code. Instead, cluster the lines of assembly language code into "paragraphs," and annotate each paragraph. Your analysis must have this format:

Annotation
Line of assembly language code
Line of assembly language code
...
<blank line>
Annotation
Line of assembly language code
Line of assembly language code
...
<blank line>
...

Use these 7 annotations (and only these 7 annotations) in the readString function:

Prolog
First loop setup
First loop
buf[i] = '\0'
Second loop setup
Second loop
Epilog and return

Use these 4 annotations (and only these 4 annotations) in the getName function:

Prolog
printf("What is your name?\n");
readString();
Epilog and return

Use these 8 annotations (and only these 8 annotations) in the main function:

Prolog
mprotect(...);
getName();      
if (strcmp(name, "Andrew Appel") != 0) skip assignment to grade
grade = 'B';
printf("%c is your grade.\n", grade);      
printf("Thank you, %s.\n", name);
Epilog and return 0   

Step 2.2: The Memory Map of the Data Section

Analyze the data section by issuing these gdb commands:

$ gdb grader
(gdb) break main
(gdb) run
(gdb) print &grade
(gdb) x/x &grade

Place a table in your memorymap file showing the layout of the data section. The table must have three columns: Address (in hex), Content (in hex), and Description. The table must contain one row for each byte in the data section. Since the data section contains exactly one byte, the table must contain exactly one row.


Step 2.3: The Memory Map of the BSS Section

Analyze the bss section by issuing this gdb command:

$ gdb grader
(gdb) print &name

Place a table in your memorymap file showing the layout of the bss section. The table must have two columns: Address (in hex) and Description. The table must contain one row for each byte in the bss section, that is, one row for each byte of the name array.

At the start of program execution, the content of the name array will be zeros. Later during program execution, the name array will contain more interesting data.

Compose your memory map of the bss section before you implement your "A" attack (as described below). The table in your memory map must describe the content of the name array as you wish it to be during your "A" attack. Thus your memory map of the bss section will help you to compose your "A" attack.

For your sake, it's fine to add another column to your memory map describing the content of the name array as you wish it to be during your "A+" attack. Thus your memory map of the bss section will help you to compose your "A+" attack. But you are not required to add that column.


Step 2.4: The Memory Map of the Stack Section

Using your analysis of the text section, compose an analysis of the stack section. Place a table in your memorymap file showing the layout of the stack. The table must have two columns: Offset and Description. Each row must represent 8 bytes. Each offset must be expressed as a positive offset relative to the SP register. The first row must have offset 0, the second row must have offset 8, the third row must have offset 16, and so forth. The table must show the content of the stack from the top value through the value of the X30 register that was pushed onto the stack by the getName function.

You'll discover that the stack begins with the content of some registers; each row must have a description which is the name of the register whose content is stored at that spot in the stack. Then the stack contains the buf array; each row that comprises the buf array must have the description "buf". Finally the stack contains the content of the X30 register that was stored by the getName function; that row must have the description "X30".


Step 3: The "B" Attack (12% of the grade)

Compose a C program named createdataB.c that produces a file named dataB, as short and simple as possible, that causes the grader program to write your name and recommend a grade of "B". You can see by reading the program that, if your name is Andrew Appel, that's very easy to do. But that's not easy to do if your name isn't Andrew Appel! To receive full credit the dataB file must cause the grader program to generate output whose format is indistinguishable from normal output.

The createdataB.c program must write to the dataB file; it must not write to stdout.

Your createdataB.c file must contain these comments:

It is acceptable to use "magic numbers" throughout your createdataB.c file.
For the "B" attack it's OK to truncate your name(s) if necessary.
Suggestion: After creating your dataB file, issue the command xxd dataB to confirm that the file contains exactly the bytes that you want it to contain.

Step 4: A MiniAssembler Module (14% of the grade)

The given miniassembler.h interface file declares four functions that generate machine language instructions. Comments in the file describe the functions. The given miniassembler.c implementation file defines one of those functions, but not the static helper function MiniAssembler_setField that it calls. You will implement the helper function to accord to its supplied function comment, as well as the other three functions from the interface, thus completing the miniassembler.c implementation file.

The given testminiassembler.c file tests the MiniAssembler module. Use the MiniAssembler module and testminiassembler.c to build a program named testminiassembler. Run the program, and compare its output to the given testminiassembler.ref file to make sure the function definitions in your MiniAssembler module are correct.


Step 5: The "A" Attack (24% of the grade)

Compose a C program named createdataA.c that produces a file named dataA, as short and simple as possible, that causes the grader program to write your name and recommend a grade of "A". To receive full credit the dataA file must cause the grader program to generate output whose format is indistinguishable from normal output. Your program must call the four functions that are declared in miniassembler.h.

The createdataA.c program must write to the dataA file; it must not write to stdout.

Your createdataA.c file must contain these comments:

It is acceptable to use "magic numbers" throughout your createdataA.c file.
For the "A" attack it's OK to truncate your name(s) if necessary.
Suggestion: After creating your dataA file, issue the command xxd dataA to confirm that the file contains exactly the bytes that you want it to contain.

Step 6: The "A+" Attack (10% of the grade)

Compose a C program named createdataAplus.c that produces a file named dataAplus, as short and simple as possible, that causes the grader program to write your name and recommend a grade of "A+". To receive credit the dataAplus file must cause the grader program to generate output whose format is indistinguishable from normal output.

The createdataAplus.c program must write to the dataAplus file; it must not write to stdout.

Your createdataAplus.c file must contain:

It is acceptable to use "magic numbers" throughout your createdataAplus.c file.
For the "A+" attack it's OK to truncate your name(s) if necessary.
For the "A+" attack it's OK to declare additional functions in the miniassembler.h file and define additional functions in the miniassembler.c file.

Finishing Up

Edit your copy of the given readme file by answering each question that is expressed therein.

One of the sections of the readme file requires you to list the authorized sources of information that you used to complete the assignment. Another section requires you to list the unauthorized sources of information that you used to complete the assignment. Your grader will not grade your submission unless you have completed those sections. To complete the "authorized sources" section of your readme file, copy the list of authorized sources given in the Policies web page to that section, and edit it as appropriate.

Provide the instructors with your feedback on the assignment. To do that, issue this command:

FeedbackCOS217.py 6

and answer the questions that it asks. (If you worked with a partner, then when answering the numeric questions, please enter the average of the responses that you and your partner would provide individually.) That command stores its questions and your answers in a file named feedback in your working directory.

Submit your work electronically on armlab. If you worked with a partner, then one of the partners must submit all of your team's files, and the other partner must submit none of your team's files. Your readme file, your memorymap file, and your source code files must contain both your name and your partner's name. Use these commands to submit:

submit 6 createdataB.c 
submit 6 miniassembler.h miniassembler.c
submit 6 createdataA.c
submit 6 createdataAplus.c
submit 6 memorymap readme feedback

Additionally, if you worked with a partner, the submitting partner must create a partner file indicating the non-submitting partner's netid and submit it (the non-submitting partner should still submit no files):

touch netid.partner
submit 6 netid.partner

It is considered good practice to leave each working copy of your repository with a clean working tree up to date with the main branch. This helps reduce any potential confusion about the state of the codebase, and also helps you ensure that the final version you have submitted is indeed the final version.


Notes

On some versions of Linux, every time the program is executed the initial stack pointer is in a different place. This makes it difficult to make an attack in which the return address points into the same data that was just read into the buffer on the stack. (Indeed, that is the purpose of varying the initial stack pointer!) However, you will note that the grader program copies data from buf (which is in the stack section) into name (which is in the bss section). You'll find that name is reliably in the same place every time you (or we) run the grader program.

On some versions of Linux, executing instructions from the bss section causes a segmentation fault. The purpose of this is to defend against buffer overrun attacks! The mprotect call in the grader program disables that protection. You're not required to understand or explain how that line works. Note, however, that this mechanism (even if we didn't disable it) would not defend against the "B" attack.

If you work hard, you could create input that exploits the buffer overrun to take over the grader's Linux process and do all sorts of damage. DON'T DO THAT! Any deliberate attempt of that sort is a violation of the University's disciplinary code, and also is a violation of the Computer Fraud and Abuse Act (see Step 1 above).


Program Style

In part, good program style is defined by the splint and critTer tools, and by the rules given in The Practice of Programming (Kernighan and Pike) as summarized by the Rules of Programming Style document.

The more course-specific style rules listed in the previous assignment specifications also apply, as do the rules given in previous sections of this assignment specification.


Grading

Minimal requirement to receive credit for creatdataB.c: the createdataB program must build.

Minimal requirement to receive credit for miniassembler.c: the testminiassembler program must build.

Minimal requirement to receive credit for createdataA.c: the createdataA program must build.

Minimal requirement to receive credit for createdataAplus.c: the createdataAplus program must build.

When we grade this assignment, we will take the recommendation of the grader program into account. But that will not be the only criterion. In particular, see the grade percentages noted above.

To receive the full 10 percent credit for your "A+" attack, your "A+"attack must work perfectly. If it doesn't work perfectly, then we will award up to 6 percent partial credit, but only if your createdataAplus.c program contains a very thorough comment explaining the principles of operation of your attack.

We will grade your work on two kinds of quality:

To encourage good coding practices, we will deduct points if gcc217 generates warning messages.


Debugging Tips

While debugging your attacks you might find it useful to use gdb to step through the execution of the grader program at the machine language level. These commands are appropriate for doing that:


This assignment was written by Andrew Appel and Robert M. Dondero, Jr.