COS 333 Project Demo Information

Wed Apr 7 15:31:28 EDT 2010

This page describes in more detail the requirements for Demo Days on May 5-7, what you have to submit by Dean's Date, May 11, and how grading will be done. There may be minor changes but nothing of substance.

	 S  M Tu  W Th  F  S
Apr	 4  5  6  7  8  9 10	project prototype
	11 12 13 14 15 16 17
	18 19 20 21 22 23 24	alpha test
	25 26 27 28 29 30	beta test
May	                   1
	 2  3  4  5  6  7  8	project presentations
	 9 10 11 12 13 14 15	5/11: Dean's date; project due 5pm
	16 17 18 19 20 21 22	someone must be around in case of trouble


Remaining stages

Leaving aside the prototype stage, which is nominally this week, these are the stages that remain. Notice that there are only 4 weeks to the demos and 5 weeks to Dean's Date.

  • April 23: Alpha test. An "almost working" version of the core functionality of your project, to be demoed for your TA. ("An alpha version or alpha release represents the first version of a computer program or other product, likely to be very unstable but useful for demonstrating internally and to select customers.")

  • April 30: Beta test. Your code should largely work, all intended features should be installed and working, and drafts of written material should be under way. ("The beta version of a product still awaits full debugging or full implementation of all its functionality, but satisfies a majority of the requirements.")

    These descriptions are not formal requirements but are meant to provide guidance about how far along you ought to be.


    May 5-7: Demo days

    Project demos will happen May 5-7 in Friend 004, sometime. Each team will give a 30 minute public presentation of their work to Mat, Tom, Nick and me, and anyone else who cares to attend. Each group is required to attend two other presentations and you are strongly encouraged to attend more, for edification and moral support. Visitors are welcome, so bring your friends and family. I'll arrange a signup for demo slots during the last week of classes.

    You can divide the presentation responsibilities any way you like; there is no need for everyone to speak, but all team members must attend.

    These demos will determine a significant portion of your grade, so you (and we) want them to go as smoothly as possible. In order to assure this, start thinking about your demo now. You could picture your demo as a presentation that will make or break your "company" -- you'll be on the spot in a foreign place, with an audience, though the audience is really just a group of very supportive potential customers, investors, friends and family.

    What should you cover in your presentation? That's entirely up to you, but it might include an overview of what your system does and why it was worth doing; what's in it, how it was constructed and how it works; a demo of its most basic or interesting features; and maybe a bit about what you learned and what you might do next. Leave 4 or 5 minutes for questions at the end.

    For the demo, what kind of hardware and software and network access will you require? One solution is to install your project on a laptop that one of you owns. (This is a good chance to check out your installation procedure.) The room will have the usual computer projector (ONLY 1024 x 768!! Be prepared for the smaller screen size!!!), an overhead projector, and wireless access.

    Whatever you plan to use for your demo, you should still be able to present if something breaks. Murphy's Law applies to all of us: bring along something that you can use in an emergency.


    May 11 (Dean's date): Final submission

    Everything must be submitted by 5 PM on this date, without exception.

    Your final submission will have to include

    Here is what you will have to do (subject to minor refinements over the next couple of weeks):

    Submission: Collect everything for submission in one place.

    Be sure that your code is complete after it is copied to the submission directory. We will be looking through your source code to get an idea of what you did and how well it was done, so everything should be there.

    Documentation: The documentation must include the following:

    All documentation other than your seduction web pages must be in straightforward HTML that works with Firefox. It should be written in good English, free of spelling and grammar errors. It should be thorough but not exhaustive; the total submitted documentation should not exceed about 15 printed pages. The report is the most important single piece of documentation. I am particularly interested in thoughtful and interesting reports, so don't skimp on this part. (I prefer reports that speak for the whole group with a single voice, not one part written by each team member, but this is not mandatory.)

    A working system: We will be experimenting with your system starting on Dean's Date, so you must provide access to a running version. If the system is web-based, make sure it's up and running and we have whatever passwords and other controls are necessary to play with the system; that includes administrative rights if part of the functionality involves administration, though we will try to be very careful not to intrude or to break things.

    I don't yet have a good plan for how to deal with systems that use an iPhone or Android, since I only limited access to such systems. It may be necessary for someone to loan me the equipment for a few hours some day. And we can probably use simulators for some of it. Suggestions would be appreciated.

    If your system is meant to run standalone on Windows or Mac OSX or whatever, you can include a zip file or tarball that contains all the necessary files, along with any project files for the compiler you used. In this case, be sure to include installation instructions.

    You should test carefully to ensure that someone not in your group can exercise all aspects of the system, working only from the information in your submission.

    It will be a great help if you follow these directions and try to make it easy for us to look at and play with your project. If things go well, we tend to be happy; if things go badly, we get grumpy. Happy graders tend to give better grades.


    Grading

    (This part is definitely subject to fiddling.) The project is worth about 65 percent of the overall course grade. Every team member gets the same project grade except for a discretionary component in the unlikely event of significant dereliction. The project grade will be derived from considerations like these: Important: We will be experimenting with your system starting 5 PM May 11, so it has to stay up through May 17 and someone has to monitor it and respond to mail promptly in case we have trouble. Thanks.