CS 426 Exercises
Texture Mapping
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What is a reason to use texture mapping rather than lots of little polygons?
Are the two representations functionally equivalent? What are the differences?
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Describe the different coordinate systems used for texture mapping.
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Describe how texture coordinates are computed during scan conversion with a sweep-line algorithm.
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Describe at least three different lighting parameters that could be modulated with texture maps. For each, give an example object for which the texture map would be useful.
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What are Mip Maps? Give an example of when they are useful. Why are they used?
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What is bump mapping? Give an example object that might use it. Write a procedure that describes a plausible bump map for that object.
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What is environment mapping? When is it used? How could an environment map be captured?