The purpose of this assignment is to increase your experience with the following important software engineering fundamentals:
bash
, gdb
,
and make
.
Part 1 consists of no code writing, but will have lots of code reading. Part 2 consists of some additional reading, (hopefully) some deep thinking about invariants, and some code writing. Part 3 consists of (hopefully) some practical thinking about design decisions and (potentially, but not necessarily) lots of code writing.
As fair warning, we expect it may be more challenging to get started on this assignment than your assignments thus far because of the learning curve to understand the inner workings of an initially unfamiliar codebase.
This is only the third term the assignment is being offered, so it is changing term-to-term more than other assignments do. Thus, while we can offer the reported average times taken on the assignment for the two inaugural offerings (22 and 26 hours, respectively), these may not be as reflective as they are for other assignments.
You may work with one partner on this assignment. You are not required to work with a partner, but we strongly prefer and suggest that you do. Your preceptor will help you with your partner search if you so desire.
There is no "challenge" portion for this assignment.
There are two small extra credit items in Part 1. These are completely optional, so if you don't attempt them you can still earn 100% on the assignment.
As you learned in COS 126, a tree is a linked data structure that represents a hierarchical organization of data. There is exactly one node with no incoming links, which we call the root of the tree. There is a unique path from the root to every other node in the tree. Every other node in the tree has exactly one incoming link (from its parent). A node with no outgoing links (and thus no children) is called a leaf of the tree.
As you learned earlier in this course, the Linux file system is
structured as a tree. There is one root directory, technically
with no name but colloquially called /
, that serves
as the ancestor of all other directories in the directory
hierarchy. Both directories and files may be leaves of the tree,
and nodes that are not leaves may have either or both of
directories and files as children. Each node in the hierarchy has
a canonical name (absolute path or full path)
derived from an enumeration of the nodes visited traveling from
the root directory to that node, delimited by slashes. As an
example, /usr/bin/ls
describes all four nodes visited
in reaching the ls binary executable: the unnamed directory that
is the tree's root, the usr
directory that is a child
of the root, the bin
directory that is a child
of usr
, and the ls
file leaf that is a
child of bin
.
In this assignment you will be working with three different tree data structures, each of which represents an increasingly complicated file system hierarchy, eventually achieving the full description from the first paragraph above:
a/b/c
would be a valid full path
and /a//b/c
would not be for two different reasons,
unlike in Linux).
There are three parts to this assignment, corresponding to the three tree data structures listed above.
In Part 1, you are given object files for a
series of faulty Binary Directory Tree
implementations, as well as for a correct implementation. You are
also given the source for a minimalist BDT client that exhibits
errors when run after building with any of the faulty
implementations. You will locate the bugs in several faulty
implementation by debugging the client program
using gdb
. You also have
the extra credit opportunity to reason about the debugging process
of two more faulty implementations, without actually having to
debug them.
In Part 2, you are given object files for a
series of faulty Directory Tree implementations,
as well as the source for a correct implementation and a
minimalist DT client. This time the client (a) does not necessarily
exhibit errors when built with the faulty implementations, and (b) the
object files were not configured to facilitate stepping through
the code in those files while debugging in gdb
. So
instead of the approach from Part 1, here you will write an
internal validation module that will verify the validity of the
data structure such that it correctly identifies the invalid state
of the data structure and terminates the program when checked at
the leading and trailing edges of each API function.
In Part 3, you are given an expanded API that is appropriate for hierarchies that contain both directories and files. You will implement the File Tree interface, using the Directory Tree implementation from Part 2 as a jumping off point. But the given Part 2 code may not have made the best design choices! Thus, along the way, you may need to reassess the program design and modularity for your expanded version.
bdt.h
: the interface file for the BDT data
structurebdt_client.c
: a very simple BDT driver programbdtGood.o
: the object file for a correct BDT
implementation (built with -g
)bdtBad[1-5].o
: object files for buggy BDT
implementations (built with -g
)dynarray.{c,h}
: a module implementing an expandable
array-like structureMakefile
: a complete Makefile
that
automates building each of the versions in Part 1.gdbinit[1-5]
: gdb
initialization
files to facilitate gdb
session transcripts (optional)readme
: a template readme file that has sections to
complete in Part 1dt.h
: the interface file for the DT data
structuredt_client.c
: a very simple DT driver programdtGood.c
: the source for a reasonable DT
implementationnode.h
: the interface file for the newly-modular
Node_T
data structure used by the given DT
implementationnodeGood.c
: the source for a reasonable Node_T
implementation used by the given DT implementationdtBad{1a,1b,2,3,4,5}.o and nodeBad{1a,1b,2,3,4,5}.o
: six
pairs object files for buggy Node_T
and DT
implementations (not built with -g
now!)a4def.h
: a utility interface including various
convenient typedef
s and constantsdynarray.{c,h}
: the same as in Part 1checkerDT.h
: the interface file for the
representation invariant validation modulecheckerDT.c
: the scaffolding for the validation
module, with a few sample checks Makefile
: a complete Makefile
for all
versions in Part 2readme
: the same readme from Part 1 also has a
section to complete in Part 2ft.h
: the interface file for the FT data structureft_client.c
: a very simple FT driver programsampleft.o
: the object file for a reasonable (other
than being done all in one file) FT implementationa4def.h
: the same utility library from Part 2dynarray.{c,h}
: the same as in Parts 1 and 2Makefile.sampleft
a Makefile
that
will build a reference sampleft
out of the
given sampleft.o
and the (modified or
unmodified) ft_client.c
As you have been doing thus far in the course, you may write code in whatever development environment and on whatever computer you see fit.
In this assignment, we provide pre-built .o
files that
contain various correct and buggy solutions. These were built
using gcc217
on armlab, so you will have to do the
testing and debugging there.
We continue to encourage you to use the model of committing frequently in GitHub, pushing to the cloud, then pulling down the updates into a repository on armlab for testing, debugging, critiquing. When you are finished, pull down your final version to armlab to issue the appropriate submit command(s).
As with the other assignments, you will create your own repository, separate from ours, that has the same contents as ours. As a reminder, you can follow these procedures to import your own version of our contents into your GitHub account, or follow the Setup Step 5 from the Git and GitHub Primer document from the first precept.
Note, though, that only one partner should do this. After having done so, that partner should continue with Setup Step 6. Only after that will the other partner obtain a working copy, by executing a (regular, non-bare) clone of the first partner's repository.
The COS 217 assignment repository for this assignment is:
https://github.com/COS217/DirectoryFileTrees
Study the two given source files, bdt.h
and bdt_client.c
, to learn about what operations a BDT
supports and how they might be called by a client of the BDT
module. The client program is not a true external client of the
module, but instead a test client that validates (some of) the
expected behavior of the module.
The BDT internal implementation is not revealed to the interface
or the client -- this is good data structure design! However, to get
you started, we will tell you that the BDT is implemented as an
Abstract Object with the following static
state variables:
/* a flag for if it is in an initialized state (TRUE) or not (FALSE) */ static boolean isInitialized; /* a pointer to the root node in the hierarchy */ static Node_T root; /* a counter of the number of nodes in the hierarchy */ static size_t count;where
Node_T
is a pointer to one of these structures:
struct node { /* the absolute path of the directory */ char* path; /* links to child directories, each NULL if there is no such child. invariant: if child1 == NULL, then child2 == NULL as well. */ Node_T child1, child2; /* link to this directory's parent directory, or NULL if the root */ Node_T parent; };
Using the Makefile
you can issue all these commands to build the programs from the client's C source, a library's C source, and the good and bad implementations' object code:
$ make gcc217 -g -c dynarray.c gcc217 -g -c bdt_client.c gcc217 -g dynarray.o bdtGood.o bdt_client.o -o bdtGood gcc217 -g dynarray.o bdtBad1.o bdt_client.o -o bdtBad1 gcc217 -g dynarray.o bdtBad2.o bdt_client.o -o bdtBad2 gcc217 -g dynarray.o bdtBad3.o bdt_client.o -o bdtBad3 gcc217 -g dynarray.o bdtBad4.o bdt_client.o -o bdtBad4 gcc217 -g dynarray.o bdtBad5.o bdt_client.o -o bdtBad5
Each of the buggy implementations has a simple-but-serious bug that
will manifest itself in either a failed assert in the client, a crash
or other serious problem, or output that diverges from that of
bdtGood
. Run each of the programs to observe the
behavior:
$ ./bdtGood $ ./bdtBad1 ...
gdb
Sessions (optional)As you perform deeper dives into debugging in gdb
,
you may find it useful to keep track of previous forays into the
code for what examinations of the runtime state you've made, what
commands you experimented with and eventually mastered, etc.
gdb
provides a reasonable way to keep a record of
your debugging session using automatic transcript logging.
To almost fully automate the process of recording
your gdb
sessions, we will rely on gdb
's
ability to load a configuration file that contains many commands (much
like the .bashrc
file that bash
loads each
time we start a new shell). We will use these configuration files to
batch issue a series of commands that turn on logging so that
every gdb
command you type and the output from that
command will be saved in a sensibly named log file.
In the repository, there are configuration files to use when
debugging each of the buggy Part 1 implementations (each
separately, so that the transcripts from debugging on different
implementations are not intermingled). In order to use them, you
must issue this as the first command after
launching gdb
(whether from the command line or from
within emacs
), where N
is the buggy implementation
number from 1-5:
(gdb) source .gdbinitNThis setup will create and append to
./badN.log
(where N
is again 1-5) as the log files. You may
choose to keep these to remind you of what you've already tried in
tracking down the bug, but you are not required to do so — though
we do think it can be edifying. If you are curious about
further gdb
logging options, you can refer to
the documentation
here.
One at a time, conduct one or more gdb
sessions to
step through the operations that eventually result in an error and
explore to home in on the point at which it all goes wrong.
Refer to the gdb
guide for tips on how to debug
efficiently.
Write the identified bug locations (simply the function is fine, no need to be more granular) in the designated section of the readme.
Once you have identified the bug in each of the required buggy implementations, and perhaps answered the two optional extra credit items, you are done with Part 1.
Study the given source
files, dt.h
, dt_client.c
. The interface
is extremely similar to the BDT interface from part 1 of the
assignment, but the client exhibits some of the different behavior
of the new data structure (e.g., that a parent can now have more
than two children).
Also study the given implementation dtGood.c
and nodeGood.c
. This implementation is sometimes
cryptic and under-documented, making it imperative that you really
study it to tease out the design, algorithms, and invariants of
Node_T and DT. But you will need to do so in order to construct
your internal testing, because the buggy versions share the same
internal representation and overall structure. You will also need
to have a strong grasp of this implementation to complete the
required critique of its design.
Using the Makefile
you can issue all these commands to build the programs from the client's C source, a library's C source, and the good and bad implementations' object code:
$ make gcc217 -g -c dynarray.c gcc217 -g -c nodeGood.c gcc217 -g -c checkerDT.c gcc217 -g -c dtGood.c gcc217 -g -c dt_client.c gcc217 -g dynarray.o nodeGood.o checkerDT.o dtGood.o dt_client.o -o dtGood gcc217 -g dynarray.o nodeBad1a.o checkerDT.o dtBad1a.o dt_client.o -o dtBad1a gcc217 -g dynarray.o nodeBad1b.o checkerDT.o dtBad1b.o dt_client.o -o dtBad1b gcc217 -g dynarray.o nodeBad2.o checkerDT.o dtBad2.o dt_client.o -o dtBad2 gcc217 -g dynarray.o nodeBad3.o checkerDT.o dtBad3.o dt_client.o -o dtBad3 gcc217 -g dynarray.o nodeBad4.o checkerDT.o dtBad4.o dt_client.o -o dtBad4 gcc217 -g dynarray.o nodeBad5.o checkerDT.o dtBad5.o dt_client.o -o dtBad5Notice that the
Makefile
automatically recognizes
which files do and do not need to be rebuilt after any
changes. This was also the case with the BDTs, however as we
accumulate more source files, the partial-build capabilities
become more important.
In Step 1.3, each of the buggy implementations had a bug that was
client-observable. That isn't the case in this step:
while dtBad2
crashes, dtBad3
produces
different output, and dtBad5
fails
an assert
, dtBad4
yields the same behavior
from the client as the correct version. Furthermore, trying to debug
these with gdb
runs into a problem: they were not
compiled with -g
, so there is no source code associated
with the memory locations in the executable. This is a good
indication that a developer will be well served taking a different
approach to debugging.
While one option in this situation would be to expand the client to span a broader and more systematic testing suite than its current scattershot series of calls, instead you will approach the problem at a lower level by beefing up the internal testing used in the DT modules.
Each function listed in DT's interface has a call
to CheckerDT_isValid
at the beginning of its function
body and just before each possible return
point. Similarly, each function listed in the given node interface
that produces a new Node_T
for the client or mutates
an existing one for the client has a call
to CheckerDT_Node_isValid
at the function's leading
and trailing edges. The implementation of these checker functions
should thoroughly exercise checks of every invariant of the data
structures' internal representations and their interfaces' stated
restrictions.
(What's a data structure invariant? These involve a constrained
set of values of individual state variables within the data
structure's implementation or well-defined relationships between
several state variables' values. For example, in your
Assignment 3 SymTable list implementation,
if oSymTable->firstNode
is NULL
,
then oSymTable->uCount
must be 0;
and in your hash table implementation, if the binding for a
particular key is found in bucket i
, the hash value
of that key must be i
!)
The provided checkerDT.h
gives a specification for
the two isValid
functions. To get you started, you
are also given a few supplied sample tests in
checkerDT.c
. (This is why dtBad1a
and dtBad1b
already abort with a correct description of
the bug.) In particular, as some of the tests for DT validity require
a proper method of traversing the tree, we have provided working
scaffolding for this algorithm in checkerDT.c
Our advice is that your checkerDT.c
implementation
should identify all or nearly all of the buggy DTs' issues before you
proceed to the next step. (This isn't a hard prerequisite, it's just
that writing more checker tests will further familiarize you with the
implementation upon which we assume you will be basing Part 3.)
In the code given for Part 2, there exist functions that are not
used or not used to the best of their abilities, module bloat,
questionable naming conventions, etc. Some things were improved
between Part 1 and Part 2 (Node_T
is implemented with
a fully fledged module, not an overgrown struct
within another object's module, among other things), but real code
you sit down in front of does not typically have the polish of
perfect academic examples, and we've represented that here. Give
one last look back at the code and offer a critique of how a
refactorer could/should clean up the interfaces and
implementations to better meet the goals from the Modularity
lecture and accord to what we know about good program design and
style. You will enter this in the appropriate place in the
readme — either paragraph or bulleted list form will be fine.
Study the two given source files, ft.h
and ft_client.c
, to learn about what additional
operations an FT supports beyond those from the DT interface, and how
they might be called by a client of the FT module. Again, the client
program is not a true external client of the module, but instead a
test client that validates (some of) the expected behavior of the
module.
In Part 3, you will implement the FT interface to further expand
the capabilities of a DT to include representing files: the leaves
in the tree that have contents associated with them. Your first
inclination for doing so might be to rush out and start "hacking"
by adding new fields to the Node_T
implementation to
fit the first idea that comes to mind, making slapdash changes to
the DT code where its invariants no longer hold for the new
expansion, etc.
While this could end up working -- and indeed, your eventual product will likely end up making some of these changes -- a better software engineering approach is to reconsider the overall design of your program. Modularity is the manifestation of abstraction: a strong program designer understands how to find abstractions in a large program and convey them via a cogent set of modules, each with a sensible interface.
Before you begin coding, consider the answers to these design decision questions (there may be no right answers):
(Aside: this assignment's author was recently on the receiving end of the lamentations of an engineer from a major tech company, who indicated that candidates -- including Princetonians, alack! -- often fail her modularity-focused interview question because they charge into coding instead of drawing out a coherent diagram of the architecture of modules they will be building.)
Your design choices will inform how easy or difficult it will be to complete subsequent steps in Part 3. So do not become wedded to your choices to the point of becoming susceptible to the sunk-cost fallacy: you may have to iterate on your design decisions as you delve into the next steps of actually implementing the FT. The perfect, however, is the enemy of the good -- encouraging deep thoughts about design doesn't mean we want you to never start coding!
Makefile
Create a first version of a Makefile
that
corresponds to the files you have chosen in the previous step. You
may have to refine this Makefile
as you refine your
program design.
Your Makefile
must:
.o
) files to allow for partial builds of all modules.make
that
are covered in the Building lecture versions 2 and 3. For
example, your Makefile
should not contain implicit
or pattern dependency rules from that lecture. (You are still
welcome to look at the Makefile
s provided in Parts
1 and 2 of this assignment that do use more advanced features,
of course.)ft
using the
client ft_client.c
and your modules
when make
is run without command line
arguments.Having settled on a set of modules and their interfaces in Step 3.2, you will now implement these modules. As you write the implementation(s), you may find that you are never using some functions from the API, yet you feel as though other useful ones are missing — use this insight to iterate back to Step 3.2 and refine your design choices. (If these are leftover elements from DT, consider also whether this observation applies to the given code from Part 2 as well, and if so whether you should augment your answer from Step 2.5.)
You will want to test each new module, perhaps with a simple test client for your own benefit (that is, you need not submit such a client), before relying on the module as a dependency of a larger build. If you completed an organizational diagram in Step 3.2, it can provide the appropriate order for composing and testing your new modules that minimizes the entanglement of multiple untested modules with each other.
The final module that you will implement is the only one with its
interface specified for you: the core FT abstract object. The FT
interface is very similar to the DT interface, except almost every
function is now split out into a directory version and a file
version. In addition, there are functions to manipulate a file's
contents, and a new FT_stat
function that will allow a
client to access metadata about a node in the File Tree.
Note: your implementation of the FT_toString
function
must maintain the same format from the corresponding
BDT_toString
and DT_toString
functions. In dealing with the new features, it adds
the ordering requirement specified in the comment
in the client that a directory's children should be printed depth
first in lexicographic order but with file children listed before
directory children.
After you have composed your FT implementation, you can test
using the provided reference implementation. You can build the
given sampleft.o
with the provided test
client ft_client.c
using the
provided Makefile.sampleft
, which is named in such a
way as not to conflict with your own Makefile
. Use
the -f Makefile.sampleft
option to make
in order to specify this file instead of your
own Makefile
. We encourage you to
expand ft_client.c
with your own tests, or even to
write a FT validation checker module if we have sufficiently
convinced you that these are valuable. (If you do the latter,
you'll need to name it differently than the module from Part 2 in
order to submit it without a naming
conflict. CheckerFT
would be a natural choice.)
Critique the code for your new modules
using critTer
. Each time critTer
generates a
warning on your code, you must either (1) edit your code to eliminate
the warning, or (2) explain your disagreement with the warning in your
readme file.
Critique the program consisting of the new modules and the client
using splint
. Each time splint
generates a
warning on your code, you must either (1) edit your code to eliminate
the warning, or (2) explain your disagreement with the warning in your
readme file.
You do not have to explicitly explain away warnings that result solely from your repurposing of the DT code we gave you, but you might consider if those warnings are additional fodder for your comments in Step 2.5.
Edit your copy of the given readme file by answering each question that is expressed therein.
In step 1.5, you should have entered the bug locations from Part 1. If you didn't, do it now.
Also in step 1.5, you were given the opportunity to offer a response to the two optional extra credit items in the readme. We hope you put some thought into them!
In step 2.5, you should have entered your critique and refactoring suggestions from Part 2. If you didn't, do it now.
Provide the instructors with your feedback on the assignment. To do that, issue this command on armlab:
FeedbackCOS217.py 4and answer the questions that it asks. (If you worked with a partner, then when answering the numeric questions, please enter the average of the responses that you and your partner would provide individually.) That command stores its questions and your answers in a file named
feedback
in your working directory. You need not store
it in your repository, though you can.
Note: this portion is particularly helpful for this assignment, given that this is still a "young" assignment relative to the others in this course that have developed and evolved over the course of decades.
Submit your work electronically on armlab. If you worked with a partner, then one of the partners must submit all of your team's files, and the other partner must submit none of your team's files.
Your readme file and your source code must contain both your name and your partner's name.
For Part 1 there is no file to submit other than the readme.
For Part 2 you must submit checkerDT.c
.
For Part 3 you must submit the .c
and .h
files for all the modules used to implement the FT interface and build your ft
executable, with the exception of the ft.h
interface file itself and the ft_client.c
client file itself. (Be sure you get them all! Seriously. Go triple-check.)
For Part 3 you also must submit the Makefile
that uses all these files to build the ft
executable out of ft_client.c
.
You must submit the completed readme file and the feedback transcript.
Finally, if you have worked with a partner, you must submit the appropriate .partner
file as described on the Policies page:
touch netid.partner submit 4 netid.partnerwhere netid is the non-submitting partner's NetID.
In part, good program style is defined by the splint
and critTer
tools, and by the rules given in The
Practice of Programming (Kernighan and Pike) as summarized by
the Rules of Programming Style document.
The more course-specific style rules listed in the previous assignment specifications also apply, as do these:
Modularity and Encapsulation: A module's interface must not reveal the module's data. Data must be encapsulated with functions. When defining an ADT, use opaque pointer type definitions to hide structure type definitions from the ADT's clients. Module implementations must have good function-level modularity
AO State Definition Comments: Compose a comment for each definition that defines the state of the abstract object. The state member's comment must immediately precede its definition.
ADT Comments: The interface
(.h
) of an ADT must contain a comment that describes
what an object of that type is. The comment must appear immediately
before the definition of the opaque pointer type.
Structure Type Definition Comments: Compose a comment for each structure type definition. A structure type definition's comment must immediately precede the structure type definition.
Field Definition Comments: Compose a comment for each field definition that occurs within a structure type definition. A field definition's comment must immediately precede the field definition.
This assignment was created by Christopher Moretti and Vikash Modi '23, with input from Xiaoyan Li and Donna Gabai.