Below is the syntax highlighted version of BouncingBall.java.
/************************************************************************* * Compilation: javac BouncingBall.java * Execution: java BouncingBall * Dependencies: StdDraw.java * Implementation of a 2-d bouncing ball in the box from (-1, -1) to (1, 1). * * This code is already complete. You will make an object-oriented version * of it as described in the next file. * * The version differs from the one in Booksite 1.5 in the initial position * of the ball, and random factors for the velocity and radius. *************************************************************************/ public class BouncingBall { public static void main(String[] args) { // set the scale of the coordinate system StdDraw.setXscale(-1.0, 1.0); StdDraw.setYscale(-1.0, 1.0); // initial values, random velocity and size double rx = 0.0, ry = 0.0; // position double vx = 0.015 - Math.random() * 0.03; // x velocity double vy = 0.015 - Math.random() * 0.03; // y velocity double radius = 0.025 + Math.random() * 0.05; // size // main animation loop while (true) { // bounce off wall according to law of elastic collision if (Math.abs(rx + vx) > 1.0 - radius) vx = -vx; if (Math.abs(ry + vy) > 1.0 - radius) vy = -vy; // update position rx = rx + vx; ry = ry + vy; // clear the background StdDraw.setPenColor(StdDraw.GRAY); StdDraw.filledSquare(0, 0, 1.0); // draw ball on the screen StdDraw.setPenColor(StdDraw.BLACK); StdDraw.filledCircle(rx, ry, radius); // display and pause for 20 ms StdDraw.show(20); } } }