Below is the syntax highlighted version of Ball.java.
/************************************************************* Create an object-oriented version of BouncingBall.java that is capable of simulating any number of Ball instances. The first program should define the following API: public class Ball ----------------------------------------------------------------- Ball() create a ball at (0,0), random velocity, random size void draw() draw ball at current position void move() move using velocity and unit time increment The second program (shown separately) will be a client BouncingBalls that takes a command-line argument N and creates/animates N bouncing balls. ************************************************************* * Compilation: javac Ball.java * Execution: java Ball * Dependencies: StdDraw.java * * Object oriented implementation of a 2-d Ball * Implementation of a 2-d Ball moving in square with coordinates * between -1 and 1. Bounces off the walls upon collision. * Booksite 3.4 *************************************************************/ public class Ball { // declare instance variables _____________________________________________ // position _____________________________________________ // velocity _____________________________________________ // radius // other instance variables? up to you // constructor public Ball() { // always start ball position at (0, 0) // initial velocity and size generated randomly } // draw the ball, but not the background public void draw() { } // bounce off vertical wall by reflecting x-velocity private void bounceOffVerticalWall() { } // bounce off horizontal wall by reflecting y-velocity private void bounceOffHorizontalWall() { } // move the ball one step, but don't draw it public void move() { // bounce off wall(s) if you are near the border // update position using unit change in time } // test client to create and animate just 2 balls. // this part is already complete. public static void main(String[] args) { // create and initialize two balls Ball b1 = new Ball(); Ball b2 = new Ball(); // animate them StdDraw.setXscale(-1.0, +1.0); StdDraw.setYscale(-1.0, +1.0); while (true) { StdDraw.setPenColor(StdDraw.GRAY); StdDraw.filledSquare(0.0, 0.0, 1.0); StdDraw.setPenColor(StdDraw.BLACK); b1.move(); b2.move(); b1.draw(); b2.draw(); StdDraw.show(20); } } }