Programming Assignment 1
Yiming Liu (yimingl@princeton.edu)
Oct 9
Texture By Numbers
Results of texture by numbers using image analogies are demonstrated here. Since the labels on A and B are distinguished with colors, I use RGB instead of luminance to perform image analogies. In addition, randomness is imposed on the coarsest level to prevent the algorithm from generating 'garbage' result.
Common parameters:
- Window size on the finer level: 5x5.
- Window size on the coarser level: 3x3.
- Use RGB instead of luminance.
- Randomness is enabled on the coarsest level.
- Kappa = 2.
Potomac
A and A':
B and B'(result):
Correspondence map:
arch
A and A':
B and B'(result):
Correspondence map:
neworleans
A and A':
B and B'(result):
Correspondence map:
waterfall
A and A':
B and B'(result):
Correspondence map:
island
A and A':
B and B'(result):
Correspondence map:
path
A and A':
B and B'(result):
Correspondence map:
Oxbow
A and A':
B and B'(result):
Correspondence map:
field
A and A':
B and B'(result):
Correspondence map: