Below is the syntax highlighted version of Vector.java.
/************************************************************************* * Compilation: javac Vector.java * Execution: java Vector * * Booksite: http://www.cs.princeton.edu/introcs/34nbody/Vector.java * Implementation of a vector of real numbers. * * This class is implemented to be immutable: once the client program * initializes a Vector, it cannot change any of its fields * (N or data[i]) either directly or indirectly. Immutability is a * very desirable feature of a data type. * * % java Vector * x = ( 1.0, 2.0, 3.0, 4.0 ) * y = ( 5.0, 2.0, 4.0, 1.0 ) * x + y = ( 6.0, 4.0, 7.0, 5.0 ) * 10x = ( 10.0, 20.0, 30.0, 40.0 ) * |x| = 5.477225575051661 * <x, y> = 25.0 * |x - y| = 5.0990195135927845 * * * Note that Vector is also the name of an unrelated Java library class. * *************************************************************************/ public final class Vector { private final int N; // length of the vector private final double[] data; // array of vector's components // create the zero vector of length n public Vector(int N) { this.N = N; this.data = new double[N]; } // create a vector from the array d public Vector(double[] d) { // Something is missing here . . . // We need a defensive copy so client can't alter our copy of data[] // This isn't it! double[] data = d; } // return a + b public Vector plus(Vector b) { Vector a = this; if (a.N != b.N) {throw new RuntimeException("Dimensions disagree"); } Vector c = new Vector(N); for (int i = 0; i < N; i++) { c.data[i] = a.data[i] + b.data[i]; } return c; } // return a - b public Vector minus(Vector b) { Vector a = this; if (a.N != b.N) {throw new RuntimeException("Dimensions disagree"); } Vector c = new Vector(N); for (int i = 0; i < N; i++) { c.data[i] = a.data[i] - b.data[i]; } return c; } // create and return a new object whose value is (this * factor) public Vector times(double factor) { Vector c = new Vector(N); for (int i = 0; i < N; i++) { c.data[i] = factor * data[i]; } return c; } // return the corresponding unit vector public Vector direction() { Vector a = this; return a.times(1.0 / a.magnitude()); } // return the inner product of this Vector a and b public double dot(Vector b) { } // return the Euclidean norm of this Vector a public double magnitude() { Vector a = this; return Math.sqrt(a.dot(a)); } // return the corresponding coordinate public double cartesian(int i) { return data[i]; } // return a string representation of the vector public String toString() { } // test client public static void main(String[] args) { double[] xdata = { 1.0, 2.0, 3.0, 4.0 }; double[] ydata = { 5.0, 2.0, 4.0, 1.0 }; Vector x = new Vector(xdata); Vector y = new Vector(ydata); System.out.println("x = " + x); System.out.println("y = " + y); System.out.println("x + y = " + x.plus(y)); System.out.println("10x = " + x.times(10.0)); System.out.println("|x| = " + x.magnitude()); System.out.println("<x, y> = " + x.dot(y)); } }