COS 429 - Computer Vision |
Fall 2008by Fei-Fei Li |
Course home | Syllabus and lecture notes | Course project | Results |
Administrative information
Final project prelim submission (12/12)
Final project submissoin and write-up due (1/13/09)
Project decription
The project is based on a Nintendo Wii game "Finding Miis", one of the games from "Wii Play". You will be given
video excerpts from the gamplay and will be required to implement algorithms which accomplish certain tasks, which are described below
(and they match the tasks one would have to accomplish during the gameplay). Moreover, within each task there are multiple "levels", which
are sorted by their complexity. You are not required to complete all the levels in all the tasks; for more details on this, see the
evaluation section below.
Tasks:
Levels:
Within each task, there are three levels: easy, medium and hard. This sorting may be somewhat arbitrary, as it is based on our subjective assessment, performance of our algorithms, and the hardness of the level in the original Nintendo Wii game. Of course, none of these can be completely accurate, so do not be confused if you find a harder level is easier for you. The factors that contribute most to the hardness of a level are the number of Miis in the scene, the number of Miis needed to finish the task, the background of the scene they're set in, and their type of motion.
Tasks and levels
task |
Find given |
Find 2 look-alikes |
Find the odd ones out |
Find the fastest one |
Easy |
Video 2: Video 3: |
Video 2: Video 3: |
Video 2: Video 3: |
Video 2: Video 3: |
Medium |
Video 2: Video 3: |
Video 2: Video 3: |
Video 2: Video 3: |
Video 2: Video 3: |
Hard |
Video 2: Video 3: |
Video 2: Video 3: |
Video 2: Video 3: |
Video 2: Video 3: |
Evaluation
Evaluation of your performance will be based solely on the successfulness in implementing correct fast algorithms to complete the above tasks. The evaluation has three aspects to it: