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COS 526 - Advanced Computer Graphics
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Fall 2004
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Final Project
Proposal talks Thursday, Dec. 9
Final presentations Tuesday, Jan. 11
Final reports due Tuesday, Jan. 11
A final project, completed individually or in groups of 2, is required for
the course. You have two options:
- Extend your path tracer to simulate more complex effects, such as
refraction, atmospheric scattering, complex BRDFs, texture maps, bump maps,
etc. Pick a real-world object, and use your system to produce a rendering
or short animation that is as photorealistic as possible. See
this page
for inspiration. Note that most of your effort should be spent on modeling
optical phenomena, not on geometric modeling. If you prefer, you may focus
on generating an "artistic", nonphotorealistic result instead.
- Implement your groundbreaking, earthshattering, SIGGRAPH-audience-aweing
research ideas on any aspect of modeling, rendering, or animation. You should
approach this systematically: formulate your goals, find out what previous work
has been done in related areas, implement your new solutions, and evaluate
their effectiveness.
What you have to do:
- On Wednesday, Dec. 10, you will give a short (5-10 minute) presentation
on your proposed project. Describe your goals, and give a short summary of
the techniques you will implement.
- On Monday, Jan. 12, you will give a (15 minute) presentation about your
results. Describe your techniques, show off your pictures, bask in the
admiration of your fellow students, etc.
- On Tuesday, Jan. 13 (Dean's date), you will turn in a short (3-5 page)
writeup about your work, together with your code and any images or animations
you produced.
Your grade will be based on "technical merit", but there will be an informal
art contest, where "artistic impression" will also be taken into account.
Last update
28-Nov-2018 11:36:09
smr at princeton edu