Scan Conversion& Shading
3D Rendering Pipeline (for direct illumination)
Overview
Scan Conversion
Triangle Scan Conversion
Simple Algorithm
Inside Triangle Test
Triangle Sweep-Line Algorithm
Polygon Scan Conversion
Inside Polygon Rule
Polygon Sweep-Line Algorithm
Hardware Scan Conversion
Hardware Antialiasing
Shading
Ray Casting
Polygon Shading
Polygon Shading Algorithms
Flat Shading
Gouraud Shading
Phong Shading
Shading Issues
Summary
Email: cs426@cs.princeton.edu
Home Page: http://www.cs.princeton.edu/courses/cs426