3D PolygonRendering Pipeline
3D Polygon Rendering
Ray Casting Revisited
3D Rendering Pipeline (for direct illumination)
Example: OpenGL
Transformations
Viewing Transformations
Viewing Transformation
Camera Coordinates
Projection
Taxonomy of Projections
Parallel Projection
Orthographic Projections
Oblique Projections
Parallel Projection View Volume
Parallel Projection Matrix
Perspective Projection
Perspective Projection View Volume
Perspective Projection Matrix
Perspective vs. Parallel
Classical Projections
Summary
Next Time
Email: cs426@cs.princeton.edu
Home Page: http://www.cs.princeton.edu/courses/cs426