Examples for Assignment 1

Random Noise

void R2Image::AddNoise(double factor);
Adds noise to an image. The amount of noise is given by the factor in the range [0.0..1.0]. 0.0 adds no noise. 1.0 adds a lot of noise.
noise0.gif (12403 bytes)
0.0
noise1.gif (18518 bytes)
0.25
noise2.gif (21625 bytes)
0.5
noise3.gif (22782 bytes)
0.75
noise4.gif (23266 bytes)
1.0

Brightness

void R2Image::Brighten(double factor);
Changes the brightness of an image by interpolating between the original image and a black image (factor = -1.0) or a white image (factor = 1.0). Interpolation with the black image darkens the image, and interpolation with the white image brightens it.  See Graphica Obscura.
brightness0.gif (1001 bytes)
0.0
brightness1.gif (12393 bytes)
0.5
brightness2.gif (12403 bytes)
1.0
brightness3.gif (11830 bytes)
1.5
brightness4.gif (10715 bytes)
2.0

Contrast

void R2Image::ChangeContrast(double factor);
Changes the contrast of an image by interpolating between a constant gray image (factor = 0) with the average luminance and the original image (factor = 1). Interpolation reduces contrast, extrapolation boosts contrast, and negative factors generate inverted images. See Graphica Obscura.
contrast0.gif (12278 bytes)
-0.5
contrast1.gif (1001 bytes)
0.0
contrast2.gif (12285 bytes)
0.5
contrast3.gif (12403 bytes)
1.0
contrast4.gif (11338 bytes)
1.7

Saturation

void R2Image::ChangeSaturation(double factor);
Changes the saturation of an image by interpolating between a gray level version of the image (factor = 0) and the original image (factor = 1). Interpolation decreases saturation, extrapolation increases it, and negative factors preserve luminance but invert the hue of the input image. See Graphica Obscura.
saturation0.gif (12584 bytes)
-1.0
saturation1.gif (18237 bytes)
0.0
saturation2.gif (12764 bytes)
0.5
saturation3.gif (12403 bytes)
1.0
saturation4.gif (12301 bytes)
2.5

Crop

Image* R2Image::Crop(int x, int y, int w, int h);
Extract a sub image from the image, at position (x,y), width w, and height h.



Crop(42,147,85,93)

Extract Channel

void R2Image::ExtractChannel(int channel);
Extract a channel of an image.  Leaves the specified channel intact.  Sets all other ones to zero.

Original

Red

Green

Blue

Quantization

void R2Image::Quantize(int nbits);
Converts an image to nbits bits per channel using uniform quantization.

The number of output levels per channel is L = 2nbits, which are evenly distributed so that the lowest level is 0.0, the highest is 1.0. Every input value is to be mapped to the closest available output level.

quantize1.gif (3642 bytes)
1
quantize2.gif (6953 bytes)
2
quantize3.gif (10603 bytes)
3
quantize4.gif (11920 bytes)
4
quantize5.gif (12496
    bytes)
5

Random Dither

void R2Image::RandomDither(int nbits);
Converts an image to nbits bits per channel using random dithering. It is similar to uniform quantization, but random noise is added to each component during quantization, so that the arithmetic mean of many output pixels with the same input level will be equal to this input level.
randomDither1.gif (6166 bytes)
1
randomDither2.gif (11112 bytes)
2
randomDither3.gif (14954 bytes)
3
randomDither4.gif (13871 bytes)
4
randomDither5.gif (13053 bytes)
5

Ordered Dither

void R2Image::OrderedDither(int nbits);
Converts an image to nbits bits per channel using ordered dithering. It is similar to uniform quantization, but a pattern is added to each component before quantization. The following examples used the pattern
Bayer4 = 15 7 13 5
3 11 1 9
12 4 14 6
0 8 2 10
For each pixel at (x,y), we compute i = x % 4, j = y % 4 and add (Bayer4[i][j] + 1) / 17.0 before we quanitze.
orderedDither1.gif (3612 bytes)
1
orderedDither1.gif (3612 bytes)
2
orderedDither1.gif (3612 bytes)
3
orderedDither1.gif (3612 bytes)
4
orderedDither1.gif (3612 bytes)
5

Floyd-Steinberg Dither

void R2Image::FloydSteinbergDither(int nbits);
Converts an image to nbits per channel using Floyd-Steinberg dither with error diffusion. Each pixel (x,y) is quantized, and the quantization error is computed. Then the error is diffused to the neighboring pixels (x + 1, y), (x - 1, y + 1), (x, y + 1), and (x + 1, y + 1) , with weights 7/16, 3/16, 5/16, and 1/16, respectively.
orderedDither1.gif (3612 bytes)
1
orderedDither1.gif (3612 bytes)
2
orderedDither1.gif (3612 bytes)
3
orderedDither1.gif (3612 bytes)
4
orderedDither1.gif (3612 bytes)
5

Blur

void R2Image::Blur(double sigma);
Blurs an image by convolving it with a Gaussian filter. In the examples below, the Gaussian function used was

G(x) = exp(-x^2/(2*sigma^2))

and the integer below each image indicates the sigma of the filter. You can limit the filter width to

ceil(3*sigma)*2+1
.

blur0
original
blur1
0.125
blur2
0.5
blur3
2
blur4
8

Edge detect

void R2Image::EdgeDetect();
Detect edges in an image by convolving it with an edge detection kernel. In the example below, the kernel used was
-1
-1
-1
-1
8
-1
-1
-1
-1
edgeDetect.gif (11555 bytes)

Scale

Image *R2Image::Scale(double sx, double sy);
Scales an image in x by sx, and y by sy. The result depends on the current sampling method (point, bilinear, or Gaussian). In the example below, the size of the Gaussian filter is 3x3.
scale1.gif (26874 bytes)
Point
scale2.gif (29226 bytes)
Bilinear
scale3.gif (27586 bytes)
Gaussian
The size of the Gaussian blur kernel is the inverse of the minification factor, rounded up to the closest odd number greater than or equal to 3.

Rotate

Image *R2Image::Rotate(double angle);
Rotates an image by the given angle, in radians (a positive angle implies counter-clockwise rotation) . The result depends on the current sampling method (point, bilinear, or Gaussian). In the example below, the size of the Gaussian filter is 3x3.
rotate1.gif (13595 bytes)
Point
rotate2.gif (13842 bytes)
Bilinear
rotate3.gif (13617 bytes)
Gaussian

Composite

void R2Image::Composite(Image *bottom, Image *top, Image *result);
Composites the bottom and top images into the result image. You can use an image editor of your choice to generate the input images you need.

Original Images

 
selecao.gif (145753 bytes)
wagner.gif (127838 bytes)
Brazilian soccer team ("seleção")
Me

Auxiliary Images

black.gif (1540 bytes) blue.gif (1540 bytes)
front_mask1.gif (11429 bytes) front_mask2.gif (1696 bytes) front_mask3.gif (1409 bytes)
front_mask4.gif (1993 bytes) front_mask.gif (8001 bytes)
front1.gif (8724 bytes) front.gif (6820 bytes)

Final Image

composite.gif (145527 bytes)

Fun

void R2Image::Fun();
Warps an image using a creative filter of your choice. In the following example, each pixel is mapped to its corresponding scaled polar coordinates. The artifacts of point sampling are very noticeable in this example.
funk.gif (8490 bytes)
Original
fun1.gif (6775 bytes)
Point
fun2.gif (10878 bytes)
Bilinear
fun3.gif (10541 bytes)
Gaussian

Morph

void R2Image::Morph (const R2Image& target, R2Segment *source_segments, R2Segment *target_segments, int nsegments,
  double t, int sampling_method);
Morph two images using [Beier92].  I0 and I1 are before and after images.  source_segments and L1 are corresponding line segments.  t is the morph time, between 0 and 1.
 

before

after

Motion Blur

void R2Image::MotionBlur(int amount);
Blurs an image in the horizontal direction with a linear ramp kernel with amount non-zero entries.
fast.jpg (2251 bytes)
Original
fast.jpg (2197 bytes)
amount = 4
fast.jpg (2013 bytes)
amount = 8
fast.jpg (1815 bytes)
amount = 16