Scan Conversion
Where Are We Now?
Rendering
2D Geometric Primitives
2D Point
2D Vector
2D Line Segment
2D Ray
2D Line
2D Polygon
2D Rendering
Triangle Scan Conversion
Simple Algorithm
Inside Triangle Test
Triangle Sweep-Line Algorithm
Polygon Scan Conversion
Inside Polygon Rule
Polygon Sweep-Line Algorithm
Hardware Scan Conversion
Antialiasing
Summary
Email: cs426@cs.princeton.edu
Home Page: http://www.cs.princeton.edu/courses/cs426