Scan Conversion

9/29/99


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Table of Contents

Scan Conversion

Where Are We Now?

Rendering

2D Geometric Primitives

2D Point

2D Vector

2D Line Segment

2D Ray

2D Line

2D Polygon

2D Rendering

Scan Conversion

Scan Conversion

Triangle Scan Conversion

Triangle Scan Conversion

Simple Algorithm

Simple Algorithm

Inside Triangle Test

Inside Triangle Test

Simple Algorithm

Triangle Sweep-Line Algorithm

Triangle Sweep-Line Algorithm

Polygon Scan Conversion

Polygon Scan Conversion

Inside Polygon Rule

Inside Polygon Rule

Polygon Sweep-Line Algorithm

Polygon Sweep-Line Algorithm

Hardware Scan Conversion

Antialiasing

Summary

Author: funk

Email: cs426@cs.princeton.edu

Home Page: http://www.cs.princeton.edu/courses/cs426