One hopes that someday all of these will point to full and wonderful collections of notes.
Course overview/Computer graphics overview
User interaction
All about GL
Intensity, Quantization and Dithering
Basic Signal Processing
UNIX User Interaction tools
Scan conversion of Lines and Curves
Scan Converting Areas
Clipping and 2D Transforms
2D Projective Geometry
Representing 3D
Viewing and Stereo
Visible Surface Removal
Local illumination
Redndering
Ray Tracing
Solid Modeling
Animation
Contents Unknown
Total Review