Covers design and interfacing of computer input and output systems.
Standard (mouse, keyboard, joystick, etc.) and new (head trackers,
music controllers, gloves, etc.) input devices. Signal processing,
feature extraction, and mapping schemes will also be covered.
Output mediums will include graphics, music, and 3-D sound. Hands-on
laboratories and independent projects, which can potentially
continue as independent research in following terms.
Prerequisites COS 217 or ELE 318.
General Information
Lectures: M,W 1:30 - 2:50 PM
Princeton Computer Science 302
Professor: Perry Cook,
408 CS Building, 258-4951,
prc@cs
TAs: Ge (Gary) Wang
Computer Science 418,
gewang@cs
Homework Assignments
There will be a few (very fun) assignments.
These will be "checked off" when satisfactorily done,
but are very important in that they help set the tone
of the whole course.
Therefore, all of the assignments must be completed.
Assignments are individual activities.
There will be questions to be answered as part of the labs.
These will go into the overall lab report grades.
Labs are group activities.
Exams
You will be able find the (take home) examinations via
the following links:
Exams are individual activities
- Examination #1 -- Solutions
- Examination #2 -- Solutions
Assignments, Exams, and Grading
The grading in this course will be based on the evaluation of the following:
Final Project
The goal of this course is for the students, working in teams, to propose
a new human computer interface, or an improvement to an existing interface,
to solve a particular problem. Inter-Disciplinary teams are encouraged. Applications
include interfaces for persons with disabilities, musical controllers, sports
monitors and improved interfaces, interfaces for virtual environments, and
new means for identifying and authenticating individual computer system users.
It is expected that the projects will lead to a completed (though rough
in most cases) prototype. Testing (not just for functionality, but for
"betterness" by some metric) of the device/system should be
conducted and included in the report.
References
Your prime references will be the course notes linked from
the schedule.
There will also be some papers and other materials handed
out in class.
Extra handout copies will stay in the classroom.
Other references you might find useful for
your project or other research:
- Mark W. Lansdale and Thomas C. Ormerod. Understanding Interfaces: A
Handbook of Human-Computer Dialogue. Computers and People Series, edited
by B.R. Gaines and A. Monk. Academic Press, San Diego, CA. 1994 289 pp.
- William H. Cushman and Daniel J. Rosenberg. Human Factors in Product
Design. Series: Advances in Human Factors/Ergonomics, edited by Gavriel
Salvendy. Elseview, Amsterdam Holland. 1991. 340 pp.
- Jenny Preece, ed. Human-Computer Interaction. Addison-Wesley, Menlo
Park, CA. 775 pp.
- Ben Shneiderman. Designing the User Interface: Strategies for Effective
Human-Computer Interaction, Second Edition. Addison-Wesley, Menlo Park,
CA. 573 pp.